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Unity Editor doesn't recompile at boot when Scripting Define Symbols are...
Reproduction steps:1. Create a new project2. Go to Project Settings > Player > Scripting Define Symbols and create 2 new Scrip... Read more
Crash on entering Play Mode when '==' and '!=' operators are overridden
Reproduction steps:1. Open the user's attached project2. Open the '03 - GameplayScene' Scene3. Enter Play Mode and observe a crash R... Read more
Coroutines that are synchronized to "WaitForEndOfFrame" and "Time.deltaT...
How to reproduce:1. Open the user attached project2. Open the "OpeningScene" Scene3. Enter Play Mode and press the left mouse button... Read more
Editor crashes when adding a script to a TMP Button
Reproduction steps:1. Open users attached project2. Open Scenes/SampleScene3. Add /Game Jam Template/Scripts/FlexibleUI/TMP/Flexible... Read more
Runtime helper generated GameObjects are not added to main thread list w...
How to reproduce:1. Open the user's project "TestCSharp8.zip"2. Press Play and observe the Console Window Expected result: Generated... Read more
MonoBehaviour Scripts cause compilation errors when the namespace contai...
How to reproduce:1. Open the user-submitted project2. Open the scene "Reproduction" (Assets/Scenes/Reproduction.unity)3. In the Hier... Read more
Microsoft.CodeAnalysis.GeneratorAttribute causes errors in console
Reproduction steps:1. Open project "unitybetafeatures.zip"2. Observe the Console window Expected result: No errors in consoleActual ... Read more
ColorUtility.TryParseHtmlString parses darkblue as #0000A0 instead of #0...
How to reproduce:1. Open the attached project ("1408463_repro.zip")2. Open the "SampleScene" Scene3. Enter Play Mode4. Observe the o... Read more
Fatal error "GetManagerFromContext: pointer to object of manager 'MonoMa...
Reproduction steps:1. Open the attached project "1403883.zip"2. Open "Main" Scene3. Enter Play Mode4. Close the Editor Reproducible ... Read more
[Coverage] Coverage api returns no sequence points for switch expression
Steps to reproduce: 1. Open attached project2. Make sure that code coverage is enabled3. Open Test Runner and run ATestSimplePasses ... Read more
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