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0
votes
Won't Fix

[System.IO.Directory] Different file separators (slash,backslash) in ful...

Scripting

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Jul 27, 2017

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Version/s: 2017.1.0f3

How to reproduce:1. Open QA-supplied project2. Make sure that "Scripting Runtime Version" setting is set to Stable(.NET 3.5 Equivale... Read more

0
votes
By Design

Compiling errors don't show the expected message in the console

Scripting

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Feb 20, 2017

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Version/s: 5.6.0b9

1. What happenedI have a script with compiling issues, I'm trying to enter play mode and it blocks me, but the editor doesn't write ... Read more

0
votes
Fixed
0
votes
Fixed

Application.logMessageReceivedThreaded doesn't appear to log any messages

Scripting

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Feb 28, 2015

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Version/s: 5.0.0f2

How to reproduce: 1. Open attached script in a new project2. Attach script to any game object3. Play the scene- The script should ou... Read more

0
votes
Fixed

Crash on LinearAllocatorPool::ClearMainThreadFallback when closing the E...

Scripting

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Apr 11, 2021

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Version/s: 2021.1.1f1, 2021.1.2f1, 2021.2.0a10

How to reproduce:1. Open the user's attached project ("KillStack.zip")2. Close the Editor Expected result: Editor closesActual resul... Read more

0
votes
Fixed

Crast at Camera::SetTargetTextureBuffers when Graphics.SetRenderTarget i...

Scripting

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Jun 24, 2017

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Version/s: 5.6.2f1

Steps to reproduce:1. Open "UnityBug.zip"2. Load "BugScene" scene3. Enter playmode-Crash Note: Issue is located in Cam2DLitSources.c... Read more

0
votes
Fixed

The wrong Component/Class gets added when adding a Nested Class via Scri...

Scripting

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Jul 18, 2022

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Version/s: 2020.3.36f1, 2021.3.6f1, 2022.1.9f1, 2022.2.0b1, 2023.1.0a3

How to reproduce:1. Open the user-attached “YouHaveToBeKiddingMeBro.zip” project2. Enter Play Mode Expected result: “Added the corre... Read more

3
votes
Fixed

Accessing a Scriptable Object with InitializeOnLoad provides null values...

Scripting

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Sep 12, 2021

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Version/s: 2019.4, 2020.3, 2020.3.18f1, 2021.1, 2021.2, 2022.1

How to reproduce:1. Open the user's attached project2. Open scene Scenes/SampleScene3. Make sure that Domain Reloading is disabled (... Read more

3
votes
Fixed

StateMachineBehaviour exclusive messages are treated as MonoBehaviour me...

Scripting

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Mar 10, 2015

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Version/s: 5.0.0f3

How to reproduce: 1. Open attached project- The project contains a single script with the following code (modified): using UnityEngi... Read more

1
votes
Won't Fix

angle between identical vectors is not 0

Scripting

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Mar 01, 2017

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Version/s: 5.6.0b10

-e: see title, calculating the angle between two identical vectors should be 0 but isn't -repro:--run scene in attached project--NOT... Read more

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