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[Range] Attribute in a nested class breaks serialization functionality w...
Steps to reproduce: 1. Open supplied Project 2. In the Project window, select foo_test object 3. Edit the values of the Scriptable O... Read more
[SerializeReference] "System.Object" Serialize Reference and Data lost a...
Reproduction steps: 1. Open the "1204105" project 2. In the Project window right-click -> "Create" -> "Container" 3. In the Inspect... Read more
Editor freeze when selecting two Scriptable Objects with Serialized Refe...
Steps to reproduce: 1. Open User-supplied project 2. In the Project window, select two Scriptable Objects Expected: Editor doesn't ... Read more
Using "EditorUserBuildSettings.SwitchActiveBuildTarget" in code does not...
Reproduction steps: 1. Open "Test.zip" project 2. "Tools" -> "SwitchMe" 3. Notice the Console Output 4. "Tools" -> "SwitchMe" 5. Not... Read more
ManagedJobIndexPool runs out of indices when using a processor with a la...
How to reproduce: 1. Make sure you're running a setup with a processor with a large amount of cores ("AMD Ryzen Threadripper 2990WX ... Read more
[Firebase] Importing package and restarting the Editor generates "Ambigu...
Reproduction steps: 1. Create a new project 2. Download Firebase SDK from https://firebase.google.com/download/unity 3. Extract it a... Read more
Crash on C++ native plugin allocation
Steps to reproduce: 1. Open the attached project ("1195844.zip") 2. Open "SampleScene" Scene 3. Enter Play mode 4. Press "Enter" and... Read more
Editor crash when size of the List was set to 0 in the instance of a pre...
How to reproduce: 1. Open attached project "subclass selector.zip" 2. Open "non-zerosizeList" scene 3. Set "Foo List" size value in ... Read more
Assembly definition define constraints are incompatible when using globa...
How to reproduce: 1. Open the user's attached project 2. In the "Project" tab, navigate to "Assets/Scripts/ModuleA/NewAssembly" and ... Read more
Menu Items are not created when creating them in a custom package loaded...
How to reproduce: 1. Create a new project 2. Open the Packages/manifest.json file 3. Add the provided dependency to the list 4. Open... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Mobile] Developer Console does not appear when an error is thrown
- [HDRP] Game view renders artifacts when Camera's Component "Post Anti-aliasing" is set to "TAA" and Dynamic Resolution's "Forced Screen Percentage" is changed
- A deactivated Prefab's name color becomes white when a GameObject in the scene is deactivated
- The Game view becomes blank when using Frame Debugger with MSAA and Texture binding enabled in Play Mode
- NullReferenceException is thrown when changing the Inspector preview selection