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0
votes
By Design

Hard crash on MemoryManager::Deallocate when calling NativeArray.Dispose()

Scripting

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Nov 28, 2019

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Version/s: 2018.4, 2020.1.0a15

How to reproduce:1. Open the attached project2. Open the "SampleScene" scene3. Enter Play Mode4. Exit Play Mode Actual result: Unity... Read more

0
votes
By Design

Assembly.Load fails to load type of script in custom namespace when name...

Scripting

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Sep 26, 2019

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Version/s: 2019.1.14f1, 2020.1

To reproduce:1. Open attached project2. Open presets browser window via Window -> Pump Editor -> Presets Browser3. Toggle on "... Read more

0
votes
Fixed

[2018.4] Broken csproj is generated when Visual Studio is installed

Scripting

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Nov 12, 2019

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Version/s: 2018.4, 2018.4.8f1

How to reproduce:1. Open the attached project2. in Preferences > External tools, set the Script Editor to Visual Studio3. Assets ... Read more

0
votes
Fixed

Scripts are unable to compile after upgrading project to 2019.3.0b4

Scripting

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Nov 02, 2019

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Version/s: 2019.3.0b4, 2019.3.0b9

How to reproduce:1. Open the user-supplied project2. Observe the errors in the Console window Expected result: after upgrading the p... Read more

1
votes
Fixed

ScriptUpdater does not work for users with spaces/invalid characters in ...

Scripting

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Dec 02, 2019

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Version/s: 2017.4, 2018.4, 2019.2, 2019.3, 2020.1

Reproduction steps:1. Log in as a user that contains spaces in the name2. Create a New Project3. Import the "Trigger.cs" script4. Ch... Read more

5
votes
By Design

Editor-only AssemblyDefinition files ignores the Api Compatibility Level...

Scripting

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Dec 03, 2019

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Version/s: 2018.4, 2019.2.6f1

How to reproduce:1. Open the "AssemblyTest.zip" project2. Make sure the "Api Compatibility Level" is set to .Net 2.03. Open the gene... Read more

0
votes
Fixed

Scripts cannot be loaded when they contain an odd number of "*" signs in...

Scripting

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Nov 09, 2019

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Version/s: 2020.1.0a6, 2020.1.0a12

Steps to reproduce:1. Open the attached "ScriptBug" project2. Select "Directional Light" GameObject in the Hierarchy window3. Open t... Read more

1
votes
Fixed

Batch mode async method invoked from -executeMethod unexpectedly termina...

Scripting

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Dec 03, 2019

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Version/s: 2019.2, 2019.2.13f1, 2019.3

How to reproduce:1. Extract "AsyncExecuteAndWait.zip" project2. Open the project (the Library must be rebuilt with every Unity versi... Read more

0
votes
Fixed

Generic UnityEvent field throws "type is not a enum value" when changing...

Scripting

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Nov 27, 2019

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Version/s: 2020.1.0a14

Steps to reproduce:1. Open the provided project "case_1201281-Sandbox-Unity.zip"2. In the Hierarchy window select "GameObject" GameO... Read more

0
votes
Duplicate

UnloadUnusedAssets unloads assets that are referenced through thread loc...

Scripting

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Dec 10, 2019

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Version/s: 2017.4, 2018.4.13f1, 2020.1

How to reproduce:1. Build & Run development build of the attached project2. Wait Actual result: The used texture gets deleted af... Read more

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