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[Range] Attribute in a nested class breaks serialization functionality w...
Steps to reproduce: 1. Open supplied Project 2. In the Project window, select foo_test object 3. Edit the values of the Scriptable O... Read more
[SerializeReference] "System.Object" Serialize Reference and Data lost a...
Reproduction steps: 1. Open the "1204105" project 2. In the Project window right-click -> "Create" -> "Container" 3. In the Inspect... Read more
Editor freeze when selecting two Scriptable Objects with Serialized Refe...
Steps to reproduce: 1. Open User-supplied project 2. In the Project window, select two Scriptable Objects Expected: Editor doesn't ... Read more
Using "EditorUserBuildSettings.SwitchActiveBuildTarget" in code does not...
Reproduction steps: 1. Open "Test.zip" project 2. "Tools" -> "SwitchMe" 3. Notice the Console Output 4. "Tools" -> "SwitchMe" 5. Not... Read more
ManagedJobIndexPool runs out of indices when using a processor with a la...
How to reproduce: 1. Make sure you're running a setup with a processor with a large amount of cores ("AMD Ryzen Threadripper 2990WX ... Read more
[Firebase] Importing package and restarting the Editor generates "Ambigu...
Reproduction steps: 1. Create a new project 2. Download Firebase SDK from https://firebase.google.com/download/unity 3. Extract it a... Read more
Crash on C++ native plugin allocation
Steps to reproduce: 1. Open the attached project ("1195844.zip") 2. Open "SampleScene" Scene 3. Enter Play mode 4. Press "Enter" and... Read more
Editor crash when size of the List was set to 0 in the instance of a pre...
How to reproduce: 1. Open attached project "subclass selector.zip" 2. Open "non-zerosizeList" scene 3. Set "Foo List" size value in ... Read more
Assembly definition define constraints are incompatible when using globa...
How to reproduce: 1. Open the user's attached project 2. In the "Project" tab, navigate to "Assets/Scripts/ModuleA/NewAssembly" and ... Read more
Menu Items are not created when creating them in a custom package loaded...
How to reproduce: 1. Create a new project 2. Open the Packages/manifest.json file 3. Add the provided dependency to the list 4. Open... Read more
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