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[SerializeReference] Silent Crash when changing a shared child node
To reproduce: 1. Create a new project and add the TestRef.cs Script. 2. Add the Script to a Scene and press Play 3. Expand the nodes... Read more
Editor layout becomes completely black when resizing Texture2D.whiteTexture
To reproduce: 1. Open attached project ("case_1180843.zip") 2. Open "SampleScene" scene and press Play 3. Observe Editor layout Exp... Read more
When using obsolete [SerializePrivateVariables] attribute the Player cra...
To reproduce: 1) Open the attached project and scene 2) Build and run it CRASH! Reproduced in Win 10 and Linux Reproduced in 2019... Read more
GameObject isn't specified when "SendMessage cannot be called during Awa...
How to reproduce: 1. Open the attached project 2. In the Project window, select the asset "SelectMe" (Assets/SelectMe.asset) 3. In t... Read more
Platform dependent compilation preprocessor directives are not defined c...
How to reproduce: 1. Edit the path to the Unity.exe in the "case_1350554 >runCase.bat" batch script 2. Open the "runCase.bat" batch ... Read more
Logs still include a Stack Trace after setting Application.SetStackTrace...
How to reproduce: 1. Open tester-attached project (case_1181994-702390-Updated) 2. Open the 'MainScene' 3. Enter Play Mode 4. Open E... Read more
.dll file, defining constrains (might only be unity dlls) causes "StackO...
Reproduction steps: 1. Create a New Project 2. Import a Managed .dll file (e.x. "UnityEngine.dll" from your Unity install) 3. Notice... Read more
[SerializeReference] managedReferenceFullTypename is empty when serializ...
1 ) Open attached project 2 ) Select "New Serialize Reference Editor Bug.asset" 3 ) Notice that in the inspector the class that does... Read more
Compiler Output warnings and errors are placed outside of the stderr sec...
How to reproduce: 1. Download the user-submitted project(2017test) 2. Build it via CMD/Terminal along with the -batchmode argument 3... Read more
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