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ExpressionNotValidException errors appear when adding invalid versions t...
How to reproduce: 1. Create new project 2. Create Assembly Definition 3. Add to Version Defines list 4. Select any package 5. Write ... Read more
Editor: Assembly icons are not shown correctly.
Assemblies imported into Unity are showing a blank icon instead of the Assembly icon. Read more
The error of " 'Light' does not contain a definition for 'SetLightDirty'...
To reproduce: 1. Open QA attached project TestsetLightDirty 2. Build and run 3. See console for errors Actual result: the error ap... Read more
Can't assign missing script to a prefab if an asmdef is present in the f...
1. What happened Trying to fix missing script component within a prefab in isolation mode will complain about scripts that are not d... Read more
Trying to create an empty array in EditorBuildSettings.scenes crashes th...
How to reproduce: 1. Open the "1162941_ReproProject" project 2. Open the "Scenes/SampleScene" scene 2. Enter the Play Mode Expected... Read more
Awake and Start are called not on the same frame when entering Play Mode
How to reproduce: 1. Open attached project "AwakeStartScene.zip" 2. Open "To" scene 3. Enter Play Mode 4. Observe Console Expected ... Read more
Handles.Disc function performance is very slow in Scene View
How to reproduce: 1. Open attached project 2. Open SampleScene 3. Select GameObject Cube 4. Notice a performance drop in the Scene V... Read more
Crash on mono_jit_runtime_invoke when opening project that has multiple ...
Reproduction steps: 1. Open user's attached project -- observe crash Reproducible with: 2018.4.27f1, 2019.4.10f1, 2020.1.6f1, 2020... Read more
"No MonoBehaviour in the file" when using the Assembly Definition "Versi...
How to reproduce: 1. Open the user's project 2. Press Play 3. Select "Main Camera" in the Hierarchy 4. Inspect the Inspector, it sho... Read more
[Editor] EditorGuiLayout.Colorfield doesn't update using colour picker w...
To reproduce: 1. Open attached project "1165556.zip" 2. Press Window > ObjectMaster 3. In the ObjectMaster window press "Add new lay... Read more
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