Search Issue Tracker
Won't Fix
Votes
0
Found in
2018.4
2019.4
2019.4.9f1
2020.1
2020.2
Issue ID
1276971
Regression
No
Crash on mono_jit_runtime_invoke when opening project that has multiple plugins with the same DLL names
Reproduction steps:
1. Open user's attached project
-- observe crash
Reproducible with: 2018.4.27f1, 2019.4.10f1, 2020.1.6f1, 2020.2.0b3
Note:
-With 2020.2.0b3 the project imports forever and Unity has to be force closed from the Task Manager
-Example of errors thrown before the crash:
Multiple plugins with the same name 'comhost' (found at 'Assets/dotnet/packs/Microsoft.NETCore.App.Host.win-arm/3.1.7/runtimes/win-arm/native/comhost.dll' and 'Assets/dotnet/packs/Microsoft.NETCore.App.Host.win-x86/3.1.7/runtimes/win-x86/native/comhost.dll'). That means one or more plugins are set to be compatible with Editor. Only one plugin at the time can be used by Editor.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "Problem detected while importing the Prefab file" errors on Learning Templates import
- Crash on RaiseException during Socket.BeginConnect in Player when application connection is blocked through commercial firewall
- Decal Projector produces artifacts when the normal and decal are projected in negative z-direction and Normal Blend is set to 1
- Undoing slider field change only resets slider position, doesn't undo the value change
- Precision changes when a tangent is added to a Vertex node
Resolution Note:
Won't fix: Issue affects very few users and it's hard to pinpoint the cause of this.