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GUIUtility Error occurs when Scriptable Object has Asset Menu with Globa...
How to reproduce: 1. Open the attached "CorruptedScriptableObject.zip" Project 2. Click on the "CorruptedScriptableObject.asset" 3.... Read more
[Scripting] Define Constraints are available for Native Plugins even tho...
Define Constraints should only be visible for Managed Plugins, not Native ones, but they are still visible/available in the Inspecto... Read more
PrefabUtility.SaveAsPrefabAsset() freezes the editor when called from On...
To reproduce: 1. Open any project 2. Import the script attached "CreatePrefab.cs" (or make your own: call PrefabUtility.SaveAsPrefab... Read more
Batch mode crash when playing VideoPlayer on Metal headless
Reproduction steps: 1. Open "1127529" -> "scripts" -> "util_libraries.sh" in a Text Editor 2. Change "unity_bin_path" to your Edit... Read more
OnEnable is called twice if gameobject is disabled and enabled in Awake
Steps to reproduce: 1. Download and open the attached project 2. Enter Playmode Expected result: onEnable is only called once Actua... Read more
[Windows] Calling Undo after DeleteArrayElementAtIndex sets the values to 0
How to reproduce: 1. Download and open my attached empty project "UndoTestProject.zip" 2. Right click on "Assets" folder, select "Cr... Read more
AddComponent's general performance is worse in 2020.3 and above when com...
Reproduction steps: 1. Open the attached project "AddComponent_2019.4.23.zip" 2. Switch the platform target to Android, and enable D... Read more
Scriptable Object retains private bool value when recompiling scripts
How to reproduce: 1. Open the attached 'project-1218346.zip' project 2. In the Project browser select 'CustomAsset' and clear the Co... Read more
Loading CodeAnalysis.CSharp on NET4.x cause a broken assembly error.
Steps to reproduce: 1. Open original project "CSharpCodeAnalysis20182.zip" 2. Press Play and observe console Expected result: No er... Read more
GC is constantly allocating when using OnPostRender as a Coroutine on a ...
How to reproduce: 1. Open the "SampleScene" Scene in the attached "CleanerRepro1129495.zip" Project 2. Open the CPU Profiler 3. Ente... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [VFX] Custom HLSL with 'int' parameter, without the 'in/out/inout' access modifier is not supported
- [Windows] Lens Flare doesn't work in the Lens Flare Showroom URP Sample Scene
- Crash on ujob_execute_job while using OverlapBoxCommand when collisions are more than maxHits
- The validity of the multiple handles can behave differently based on the load/release operations order, when multiple Addressables.LoadAssetAsync and Addressables.Release are used to load and release the same Addressable Asset
- OnPointerExit and OnPointerEnter is mistakenly called when an overlapping child Image is destroyed