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WaitForEndOfFrame never returns in batchmode
Steps to reproduce:1. run tests on attached project from command line with batchmode turned on[path-to-unity]/Unity.exe -runTests -p... Read more
Local variables inside coroutines are "out of scope" in the Watch window...
To reproduce: 1. Open the attached project (localVar.zip)2. Install Entities package via Package Manager3. Open the Test script in V... Read more
Scheduling NativeArray batch of uninitialized RaycastCommands causes cra...
How to reproduce:1. Open the "RayCastCommand.zip" project2. Open the "SampleScene.unity" scene3. Press Play Actual result: Unity cra... Read more
Error in CSharpNameParser
Steps to reproduce: 1. Open attached project2. Re-import WelEvaluator script- Notice error "Searching for classname: 'WelEvaluator' ... Read more
Infinite project load when PrecompiledAssemblyException is encountered w...
If a project has two of the same assemblies (such as NewtonsoftJson in this case), attempting to load the project from a clean state... Read more
Script Execution Order doesn't respect the order when deserialization is...
How to reproduce:1. Open attached project2. Change Script Execution Order of ScriptableObjectA and ScriptableObjectB B first, A seco... Read more
Visual Studio reloads each module when Incremental Compiler is used in t...
Steps to reproduce:1. Download and open the latest attached project(Hanging.rar)2. Open any scripts in Visual Studio3. Change the na... Read more
CustomEditor/Drawer for component does not work in an assembly when the ...
How to reproduce:1. Open user attached project2. Select the "Something.asmdef" assembly3. In the inspector, change its Name to any o... Read more
Crash on TransformInternal::AddTransformSubhierarchy when using GameObje...
How to reproduce:1. Open the "Hook Instantiate Crash.zip" project2. Open the "MainScene.unity" scene3. Press Play Actual result: Uni... Read more
[Android][IL2CPP] Unsafe code crashes IL2CPP Release App with signal 7 (...
Steps to reproduce:1. Open user attached project2. Build & Run on Android device3. Observe that running a logcat signal 7 (SIGBU... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Baking ReferencedPrefabAuthoring!” errors are thrown when creating or deleting unrelated GameObjects in a SubScene that references prefabs
- Cannot scroll down to see all UI Builder Inspector items after content is resized
- Crash on SceneTracker::SetObjectDirty when entering Play mode on a project with specific Assets
- UI Toolkit's TextInput element does not inherit layout parameters from the TextField element when TextField.multiline is true
- The TileMap grid in the Tile Palette is not visible when Screen Space Ambient Occlusion is enabled