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0
votes
By Design

WaitForEndOfFrame never returns in batchmode

Scripting

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Aug 29, 2018

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Version/s:

Steps to reproduce: 1. run tests on attached project from command line with batchmode turned on [path-to-unity]/Unity.exe -runTests ... Read more

0
votes
Duplicate

Local variables inside coroutines are "out of scope" in the Watch window...

Scripting

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Aug 29, 2018

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Version/s: 2018.2.5f1

To reproduce: 1. Open the attached project (localVar.zip) 2. Install Entities package via Package Manager 3. Open the Test script i... Read more

0
votes
Not Reproducible

Scheduling NativeArray batch of uninitialized RaycastCommands causes cra...

Scripting

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Aug 23, 2018

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Version/s: 2018.2.5f1

How to reproduce: 1. Open the "RayCastCommand.zip" project 2. Open the "SampleScene.unity" scene 3. Press Play Actual result: Unity... Read more

0
votes
Fixed

An error gets thrown when deleting the State Machine Behaviour generated...

Scripting

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Mar 15, 2022

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Version/s: 2022.2.0a3, 2022.2.0a8

How to reproduce: 1. Create a new project 2. Add a new GameObject to the Scene 3. In the Inspector window add a Script Component 4. ... Read more

0
votes
By Design

Scripts are not automatically recompiled after changing the apiCompatibi...

Scripting

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Apr 13, 2020

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Version/s: 2018.4, 2019.3, 2019.3.9f1, 2020.1, 2020.2

How to reproduce: 1. Open user-submitted project (new test ITuple.zip) 2. Open the Project Settings > Player window 3. Check that th... Read more

0
votes
By Design

Invoke is not called if assigning transform.GetChild() to a variable bef...

Scripting

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Mar 20, 2019

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Version/s: 2018.3.9f1

Reproducible on Standalone, Android and iOS For the relevant script, open enemyMover.cs To reproduce: 1. Open attached project "Inv... Read more

0
votes
Won't Fix

Mathf.Sign returns 1 when input is 0

Scripting

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Mar 15, 2022

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Version/s: 2019.4, 2020.3, 2021.2, 2022.1, 2022.2

To reproduce: 1. Create a new Unity project 2. Debug log the return value of Mathf.Sign(0) 3. Observe console window Reproducible w... Read more

0
votes
Won't Fix

CustomEditor/Drawer for component does not work in an assembly when the ...

Scripting

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Sep 04, 2018

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Version/s: 2017.4.10f1

How to reproduce: 1. Open user attached project 2. Select the "Something.asmdef" assembly 3. In the inspector, change its Name to an... Read more

0
votes
Won't Fix

Crash on TransformInternal::AddTransformSubhierarchy when using GameObje...

Scripting

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Sep 03, 2018

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Version/s: 2018.2.5f1

How to reproduce: 1. Open the "Hook Instantiate Crash.zip" project 2. Open the "MainScene.unity" scene 3. Press Play Actual result:... Read more

1
votes
Won't Fix

[Android][IL2CPP] Unsafe code crashes IL2CPP Release App with signal 7 (...

Scripting

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Sep 05, 2018

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Version/s: 2018.2.6f1

Steps to reproduce: 1. Open user attached project 2. Build & Run on Android device 3. Observe that running a logcat signal 7 (SIGBUS... Read more

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