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0
votes
Fixed

Editor crashes on AttributeScanner::Next when a script is changed in the...

Scripting

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Apr 06, 2020

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Version/s: 2019.3.8f1, 2019.4, 2020.1, 2020.2.0a1

How to reproduce:1. Open the attached project named "Case_1234525"2. Open the "LidarDemo" Scene3. Enter Play mode4. Open the PhotoDe... Read more

4
votes
Fixed

Malformed .csproj files and empty folders are generated when there are r...

Scripting

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Mar 14, 2019

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Version/s: 2018.2.0a2, 2018.3.0a1, 2018.3.7f1, 2019.1.0a1, 2019.2.0a1

To reproduce:1. Open attached project2. Open the Example project3. Open the Visual Studio from the Unity Editor via the Assets/Open ... Read more

0
votes
Won't Fix

Metadata file 'System.Net.Http.dll' could not be found error is spammed ...

Scripting

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Aug 07, 2018

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Version/s: 2018.3.0a8

Steps to reproduce:1. Open attached project-same error "CS0006: Metadata file 'System.Net.Http.dll' could not be found" is thrown in... Read more

0
votes
Fixed

The .NET Standard 1.3 version of log4net DLL cannot be used with Unity, ...

Scripting

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Jun 07, 2018

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Version/s: 2018.1.3f1

To reproduce:1. Open the user's attached project2. Make sure the Scripting Runtime is .NET 3.53. If no error occurs upon loading the... Read more

0
votes
Duplicate

The self reference in the property stops further code execution

Scripting

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Jun 08, 2018

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Version/s: 5.6.2f1

To reproduce:1. Open the attached project2. Run the test in the Examples->TestCode Expected result: An error/warning is shown inf... Read more

1
votes
Fixed

[Player] '(Filename: .../Debug.bindings.h Line: 43)' line is printed in ...

Scripting

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Jun 03, 2018

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Version/s: 2018.1.0f2

1. Open the attached "DebugLog.zip" project.2. Build and run it as standalone.3. Open the Player.log. Actual behavior:- "(Filename: ... Read more

1
votes
Fixed

[Scripting] Vectors, Ray and Plane are not IFormattable

Scripting

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May 27, 2018

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Version/s: 2018.1.0f2

Steps to reproduce:1. Open the attached project2. Open FormattableTest.cs script3. Play FormattableTest scene4. Compare the code to ... Read more

0
votes
Won't Fix

NativeArray<T> is slower than built-in C# array

Scripting

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May 24, 2018

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Version/s: 2018.2.0b4

NativeArray in mono in the editor is slower than builtin arrays We need to make sure agressive inline works properly, if not possibl... Read more

3
votes
Won't Fix

[SerializeReference] Deleting an element of list with SerializeReference...

Scripting

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Apr 13, 2020

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Version/s: 2019.3.9f1, 2019.4, 2020.3, 2021.1, 2021.2

How to reproduce:1. Open the attached (Repro.zip) project2. Open the SampleScene3. In Hierarchy Window select "Cube" GameObject4. In... Read more

0
votes
Duplicate

Inconsistent Silent Crash when StackOverflowException is thrown

Scripting

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Jan 09, 2019

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Version/s: 2017.4.0f1, 2018.3.0a1, 2018.3.0f2, 2019.1.0a1, 2019.2.0a1

Reproduction steps:1. Open the attached project named "Case_1115647"2. Open the "SampleScene" in the Scenes folder3. Select the "Dir... Read more

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