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Lightmap exposure window doesn't appear when turning on Baked Lightmap d...
Reproduction steps:1. Create a new Unity project2. Open the Scene window3. Expand the Draw Mode dropdown menu: Scene view control ba... Read more
Material can't be added to an object in the scene
How to reproduce:1. Open the attached Unity project2. Load SampleScene scene3. Try to add New Material to the cube in a Scene view E... Read more
GameObjects appear jittery when moving slowly in the Game view
How to reproduce:1. Open the attached project2. Open Scenes/SampleScene3. Go to the Game view, press the Play button, and observe th... Read more
Tool Handle button name doesn't fit in the button UI when the Language i...
How to reproduce:1. Install the Japanese Language Pack into Unity2. Open a new Unity project Expected result: The name of the Tool H... Read more
Grid Size Axis Value can't be set correctly from the first time if the S...
How to reproduce:1. Create a new project2. Create a new object in a Scene3. Switch the Tool Handle mode to Global and enable Grid Sn... Read more
Handles don't rotate when using Handles.FreeMoveHandle
How to reproduce:1. Open the attached project (Handle Free Move Bug.zip)2. Open scene Assets/Scenes/SampleScene3. In the Scene view,... Read more
Lightmap exposure field doesn't accept negative values after typing posi...
Steps to repro:1. Open the attached project and "SampleScene" scene;2. In the Scene view expand Editor visualizations dropdown and o... Read more
The Scene window is stuttering when panning the view with the Middle Mou...
How to reproduce:1. Open project "hmi_graphics_sandbox.zip"2. In the Scene window press the middle mouse button and move around Expe... Read more
[LightProbes] Individual light probe gizmos are no longer visible
Steps to reproduce: 1. Create a new 3D scene2. Create a light probe group Expected result: Yellow gizmos are visibleActual result: Y... Read more
Lighting Exposure slider does not work with View Tool
How to reproduce:1. Create a new project2. Enter Scene View3. Select "Baked Lightmap" in Draw Mode drop-down4. Select the "View Tool... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS