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0
votes
By Design

The Prefab instance values are not saved when resetting them with the cu...

Scene Management

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Nov 15, 2022

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Version/s: 2020.3.40f1, 2021.3.13f1, 2022.1.22f1, 2022.2.0b14, 2023.1.0a18

Steps to reproduce:1. Open the project “Unity 2022.1.19f1 - Custom editor button changing vector list on prefab instance lets 0 reve... Read more

2
votes
Won't Fix

EditorSceneManager sceneOpened and sceneOpening events are not called wh...

Scene Management

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Jul 01, 2022

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Version/s: 2023.1.0a1

Reproduction steps:1. Open the attached project2. Observe the Console Output Expected result: sceneOpening / sceneOpened logged in t... Read more

0
votes
Fixed

Crash on Scripting::ScriptingWrapperFor/SavePrefab_Internal when saving ...

Scene Management

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Sep 08, 2020

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Version/s: 2019.3.0a1, 2020.1, 2020.1.0f1, 2020.2

Reproduction steps:1. Open user's attached project2. Press "Test" > "Create and Save Asset"3. Repeat step 2 (can take around 5 tr... Read more

0
votes
Fixed

Multi-selecting and overwriting Prefab instances with changes does not a...

Scene Management

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Aug 17, 2020

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Version/s: 2018.4, 2019.4.8f1, 2020.2

How to reproduce:1. Open the user's attached "Nested Bug Project.zip" project2. Open the "SampleScene" Scene3. Type "t:boxcollider" ... Read more

1
votes
Duplicate

Unpacked prefabs lose reference to component in hierarchy when the Prefa...

Scene Management

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Aug 14, 2020

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Version/s: 2018.4, 2019.4.3f1, 2020.2

How to reproduce:1. Open attached project "UnpackPrefab.zip" and scene "SampleScene"2. In Hierarchy window, unpack "Prefab" GameObje... Read more

0
votes
Won't Fix

Improve error handling when trying to change m_Script for component on P...

Scene Management

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Apr 25, 2019

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Version/s: 2018.2.0x

Steps:1. Create two scripts ("Script1" and "Script2")2. Add a GameObject to the Hierarchy3. Assign "Script1" on it4. Convert GameObj... Read more

0
votes
Fixed

Undo-Redo of "Convert to prefab" operation crashes Editor

Scene Management

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Aug 21, 2020

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Version/s: 2020.2.0a16, 2020.2.0b1

Steps:1. Add GameObjects with such structure "Root -> Child -> GrandChild" to Hierarchy2. Convert to prefab3. Undo4. Redo==&gt... Read more

0
votes
Duplicate

allowSceneActivation = false boolean is ignored when the Scene is reloaded

Scene Management

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Aug 20, 2020

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Version/s: 2019.4, 2020.1.2f1, 2020.2

How to reproduce:1. Open the user's attached 'VideoPlayback.zip' project2. From the 'Scenes' folder open the '_primaryUI_IntroVideo'... Read more

1
votes
By Design

FindObjectsOfType doesn't find objects when invoked in a method with Run...

Scene Management

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Nov 14, 2022

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Version/s: 2022.1.23f1, 2022.2.0b15, 2023.1.0a19

See forum thread here: https://forum.unity.com/threads/findobjectsoftype-in-beforesceneload-no-longer-finds-anything-in-2022-2.13585... Read more

0
votes
By Design

[Prefab] Override nested Prefab is not unpacked when performing "Unpack ...

Scene Management

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Sep 02, 2021

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Version/s: 2019.4, 2020.3, 2021.1, 2021.1.20f1, 2021.2

Reproduction steps:1. Open attached project "Prefab.zip" and scene "SampleScene"2. In Hierarchy window, right-click the "Cube" Prefa... Read more

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