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3
votes
By Design

Overridden references on Prefab Variants aren't removed from the Prefab ...

Scene Management

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Aug 07, 2020

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Version/s: 2018.4, 2019.4, 2019.4.5f1, 2020.1, 2020.2

How to reproduce: 1. Open the attached "1269085 repro" project 2. Open the "PrefabReference" Script from the Assets folder and comm... Read more

2
votes
Fixed

GameObject Hierarchy order is inconsistent between Scene and Prefab when...

Scene Management

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Aug 26, 2021

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Version/s: 2019.4, 2020.3, 2020.3.15f2, 2021.1, 2021.2, 2022.1

How to reproduce: 1. Open the attached project (Hierarchy.zip) 2. Open scene Scenes/SampleScene 3. In the Hierarchy window, select t... Read more

0
votes
Fixed

Crash on Scripting::ScriptingWrapperFor/SavePrefab_Internal when saving ...

Scene Management

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Sep 08, 2020

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Version/s: 2019.3.0a1, 2020.1, 2020.1.0f1, 2020.2

Reproduction steps: 1. Open user's attached project 2. Press "Test" > "Create and Save Asset" 3. Repeat step 2 (can take around 5 tr... Read more

0
votes
Fixed

Multi-selecting and overwriting Prefab instances with changes does not a...

Scene Management

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Aug 17, 2020

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Version/s: 2018.4, 2019.4.8f1, 2020.2

How to reproduce: 1. Open the user's attached "Nested Bug Project.zip" project 2. Open the "SampleScene" Scene 3. Type "t:boxcollide... Read more

1
votes
Duplicate

Unpacked prefabs lose reference to component in hierarchy when the Prefa...

Scene Management

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Aug 14, 2020

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Version/s: 2018.4, 2019.4.3f1, 2020.2

How to reproduce: 1. Open attached project "UnpackPrefab.zip" and scene "SampleScene" 2. In Hierarchy window, unpack "Prefab" GameOb... Read more

0
votes
Won't Fix

Improve error handling when trying to change m_Script for component on P...

Scene Management

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Apr 25, 2019

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Version/s: 2018.2.0x

Steps: 1. Create two scripts ("Script1" and "Script2") 2. Add a GameObject to the Hierarchy 3. Assign "Script1" on it 4. Convert Ga... Read more

0
votes
Fixed

Undo-Redo of "Convert to prefab" operation crashes Editor

Scene Management

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Aug 21, 2020

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Version/s: 2020.2.0a16, 2020.2.0b1

Steps: 1. Add GameObjects with such structure "Root -> Child -> GrandChild" to Hierarchy 2. Convert to prefab 3. Undo 4. Redo ==> E... Read more

0
votes
Duplicate

allowSceneActivation = false boolean is ignored when the Scene is reloaded

Scene Management

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Aug 20, 2020

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Version/s: 2019.4, 2020.1.2f1, 2020.2

How to reproduce: 1. Open the user's attached 'VideoPlayback.zip' project 2. From the 'Scenes' folder open the '_primaryUI_IntroVide... Read more

5
votes
Fixed

m_RootOrder values change (or new ones appear) in the prefab when Editor...

Scene Management

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Aug 20, 2020

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Version/s: 2018.4, 2019.4.5f1, 2020.2

How to reproduce: 1. Open user's attached project "PrefabsUnstableDataReport.zip" (when testing with 2018.4, open the attached "Repr... Read more

0
votes
By Design

[Prefab] Override nested Prefab is not unpacked when performing "Unpack ...

Scene Management

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Sep 02, 2021

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Version/s: 2019.4, 2020.3, 2021.1, 2021.1.20f1, 2021.2

Reproduction steps: 1. Open attached project "Prefab.zip" and scene "SampleScene" 2. In Hierarchy window, right-click the "Cube" Pre... Read more

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