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”ArgumentException: You can only call GUI functions from inside OnGUI” e...
How to reproduce:1. Open the user’s attached “UnusedSer.zip” project2. Open the “Base Variant” prefab asset (Assets > Prefabs >... Read more
EditorApplication.playModeStateChanged event is inaccurate when raised f...
How to reproduce:1. Open the user's attached project2. Open scene Scenes/SampleScene3. Press the Play button4. Observe the Console E... Read more
Long Prefab save times when using Unity 2022.2 and higher
Reproduction steps:1. Open the attached project “PrefabSave”2. Open the Profiler window (Window > Analysis > Profiler)3. In th... Read more
Field Serialization in OnValidate method fails due to not being properly...
How to reproduce:1. Open attached project "Unity Bug With Dirty Data.zip" and scene "SampleScene"2. In Hierarchy select "Move Right ... Read more
Other objects from the Scene are seen when entering Prefab Mode (caused ...
Reproduction steps:1. Open attached project "1187945_prefab_preview.zip"2. Open "Prefab view bug repro scene"3. Enter and exit Play ... Read more
NullReferenceException when trying to override a Prefab with corrupted p...
Steps to reproduce:1. Open QA-Supplied project (link in Edit)2. Open Scene in Assets -> 00_Scenes->outdated->PrefabBug3. In... Read more
Override is not applied to the field after script compilation
Steps:1. Open attached project and load SampleScene2. Select GameObject prefab instance in the scene==>It has 'FloatVariable' val... Read more
Prefabs with SortingGroup is dirty after loading
Loading a Prefab with GameObjects with SortingGroups and Renderers components are dirty after being loaded from disk. This should no... Read more
Nested prefabs lose changes made to their object after saving when paren...
How to reproduce:1. Create a new empty 3D Project2. Add a Cube to the Scene and Save3. Add a Sphere to the Scene and Save4. Make the... Read more
Undo-Redo of "Convert to prefab" operation crashes Editor
Steps:1. Add GameObjects with such structure "Root -> Child -> GrandChild" to Hierarchy2. Convert to prefab3. Undo4. Redo==>... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS