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Crash when calling hideFlags after removing missing nested prefab
Reproduction steps: 1. Open the "OnWillSaveAssetsCrash" project 2. Open the 'Test' prefab 3. Delete missing nested 'Quad' prefab 4.... Read more
"Dangling components have unfulfilled dependencies" error appears when a...
Steps: 1. Open attached project 2. Add "GameObject->UI->Text" to the scene 3. Make a prefab out of Text GameObject 4. Add "NewBehavi... Read more
InvalidOperationException raises while creating a variant from script se...
1. Open attached project 2. Click "Test->Run" menu item 3. Open "Variant" prefab asset 4. Delete "Variant" prefab asset 5. click "Te... Read more
Selecting multiple prefab overrides + clicking apply does not apply all ...
It is not possible to select + apply multiple individual prefab overrides at the same time. To reproduce: 1) Create a new prefab 2)... Read more
Objects marked as DontDestroyOnLoad get destroyed when built
Reproduction steps: 1. Open attached project "1380849.zip" 2. Open Scene "ReproScene" 3. Enter Play Mode 4. Observe Game view 5. Bui... Read more
Unity Editor freezes/crashes when opening a specific Scene
How to reproduce: 1. Open the attached project 2. Open the Scene labeled "CorpHQ" 3. Wait for the Scene to load Expected result: Sc... Read more
Reference to component in prefab sometimes references component in prefa...
To reproduce: 1. Open attached project ("PrefabComponentReferencing.zip") 2. Open Sample Scene 3. Look at ReferenceTestOK under Comp... Read more
[2018.3] Crash on GameObject::SetSupportedMessagesDirty when exiting Unity
How to reproduce: 1. Open the attached project 2. Open the "sc_test.unity" scene 3. Close Unity Actual result: Unity crashes. Repr... Read more
SceneManager.GetSceneByBuildIndex returns a Scene that contains no infor...
Calling SceneManager.GetSceneByBuildIndex returns a Scene struct with no (or almost none) data. To Reproduce: 1) Download the proje... Read more
[Regression] AddComponent to Prefab in AssetPostprocessor causes an Asse...
How to reproduce: 1. Open the user-submitted project ("BugReport_Prefab_TestHideFlag.zip") 2. In the Hierarchy Window create a cube ... Read more
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