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[Improved Prefabs] Mouse cursor flickers continuously on creating preset...
Mouse cursor flickers continuously on selecting a prefab from the project window of any unity primitive when its preset is created, ... Read more
Editor crashes when opening a scene in the ArchVizPro Vol.2 project
Steps to reproduce: 1. Download ArchVizPro Vol.2 project and open AVP_Interior_Vol.2 scene 2. Observe a crash Notes: - Reproduces... Read more
"No Overrides" is shown when some changes are made to a prefab in the Scene
Repro steps: 1. Open user attached project 2. Add GameObject prefab from the Project Window into the Scene 3. Add a component to it ... Read more
Prefab file contents do not update when it is renamed
Instead of being updated on file rename, serialized contents of a Prefab only update when it is reserialized after an edit or other ... Read more
Crash with "GetManagerFromContext: pointer to object of manager 'Lightma...
How to reproduce: 1. Open attached "LightingCrash" project and "SceneFramework" scene, enter pplaymode 2. Click on "ShipIt();" butto... Read more
Assets are unloaded if OnValidate is used it to set a field on another c...
Reproduction steps: 1. Open the attached project "GarbageCollectionBugs.zip"; 2. Open the Example.unity scene; 3. Use Window -> Pro... Read more
Crash when playing through the ne 2D Game Kit 2nd Level
Repro steps: -download the project (either attached, or from the asset store) -play until you get the first key -go right off scree... Read more
[Asset and scene] Game object doesn't go to active scene when added from...
Gameobject doesn't go to active scene when added from the hierarchy > right click. Steps to repro: 1. Open project 2. Create several... Read more
[Improved Prefabs] Inconsistent preview object state error after draggin...
Repro steps: 1. Create a new project 2. Create an empty GameObject and make it into a prefab 3. Open the prefab asset 4. In the Pref... Read more
[Prefab] Rigidbody component is shown in prefab but not in its instance ...
Rigidbody component is shown in prefab but not in its instance when unapplied Joint component is removed. Refer the attached video ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Editor crashes on StoredGraphicsBuffer::GetGfxBufferID when VFX Graph property is modified during Play Mode and Application.targetFrameRate is used to limit FPS
- Crash on NVAPI_Thunk when changing Player resolution while HDR display is used and Direct3D12 is set as the graphics API
- Only one out of multiple cameras is shown in the Play Mode while HDR display is used and Direct3D12 is set as the graphics API
- The "Paste Component as New" option is incorrectly displayed as active despite the action being prohibited
- "TLS Allocator ALLOC_TEMP_TLS" errors are thrown when unsuccessfully importing an FBX file