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Empty Asset packages list when creating a new project
How to reproduce:1. Open Unity2. Click on New project3. Select Add Asset Package Expected result: Window with Standart Asset package... Read more
Custom Editor. OnPreviewGUI does not display a prefab
Steps to reproduce:1. Open attached project2. In project tab search for "Slime for filtering" and double click on it to open Hero Ki... Read more
Crash on Transform::GetTransformAccess when entering Play mode
Steps to reproduce:1. Open the project attached by the user ("CrossRoadSim.zip")2. Open "SampleScene" Scene3. Enter Play mode Reprod... Read more
Frame stepping not working on Addressables operations
How to reproduce:1. Open attached project "FrameStepFpsSpikeTest.zip"2. Open "SampleScene" scene3. Enter Play Mode4. Click the edito... Read more
Prefab doesn't get enabled in the Hierarchy after changing Scene and the...
How to reproduce:1. Open the user's attached "SetActiveTest.zip" project2. Open the "SetActiveTest" Scene3. Enter Play Mode4. Press ... Read more
Crash in GizmoManager::BuildGizmosFromGameObjectRecursive after opening ...
To reproduce: 1. Open the project, attached by the user (TestProject.zip)2. Open the scene "1" normally3. Open the scene "2" additiv... Read more
Unity freezes occasionally when reimporting big scenes
To reproduce:1) Open attached project2) Delete Assets/Generated/StagePrefabs3) Right-click folder Assets/StageScenes and reimport it... Read more
Assert errors thrown in console when marking prefabs as static
Steps for reproduction:1) Create an empty GameObject in Hierarchy2) Create two cubes as a child of empty GameObject3) Drag the GameO... Read more
Custom Inspector loses prefab reference when that prefab is modified
How to reproduce:1. Open the user's project2. Open Bug/BugScene scene3. In the Hierarchy check MyInspector Game Object, "My custom m... Read more
The Prefab variant removes some of the prefab items from the list when c...
Reproduction steps:1. Open the attached “Test Project” project2. Open the “Scenes/SampleScene” Scene3. Select the “Collection Varian... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS