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Prefab Overrides “No Overrides” text is too large, and the the Context M...
Steps to reproduce: Create a new Unity project using the Universal 3D template Create a new Cube GameObject (GameObject > 3D Obje... Read more
Prefab Overrides “Apply” button is too big and overlaps with the context...
Steps to reproduce: Create a new Unity project using the Universal 3D template Create a new Cube GameObject (GameObject > 3D Obje... Read more
Variant Family window UI issues when Prefab title is long
Reproduction steps:1. Create a new project2. Create a Prefab by dragging a GameObject to Project window3. Drag the same GameObject t... Read more
Crash on CollectAllSceneManagerAndObjectIDs when opening a specific Scene
Steps to reproduce:1. Open the “user’s attached project”2. Open the “GameScene”3. Wait a couple of seconds and observe the crash Rep... Read more
Crash on MarkAllDependencies when opening scenes with Assets from the Ya...
How to reproduce:1. Open the attached “IN-132969”2. Open the “SampleScene”3. Download the attached “package.json”4. In the Editor, o... Read more
Crash on DynamicHeapAllocator::CreateTLSFBlock when opening a scene with...
How to reproduce:1. Open the attached “IN-136296” project2. Open the “SolarSystemScene“ (Assets > Scenes)3. Observe the crash Rep... Read more
Prefab Overrides window cuts-off Component labels across multiple Compon...
Steps to reproduce:1. Create new Unity project2. In Hierarchy window create a Cube3. Convert Cube to a Prefab4. Add Lens Flare (SRP)... Read more
Overrides menu allows applying changes to the same Prefab throwing “Argu...
Steps to reproduce:1. Create new Unity project2. Create a Cube in the Hierarchy and name it “1”3. Drag the Cube to the Project windo... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS