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Won't Fix
Won't Fix in 6000.6.X
Votes
0
Found in
2022.3.74f1
6000.0.70f1
6000.3.11f1
6000.4.0b12
6000.5.0a9
6000.6.0a1
Issue ID
UUM-136874
Regression
No
Crash on DynamicHeapAllocator::CreateTLSFBlock when opening a scene with specific GameObjects
How to reproduce:
1. Open the attached “IN-136296” project
2. Open the “SolarSystemScene“ (Assets > Scenes)
3. Observe the crash
Reproducible with: 2022.1.22f1, 2022.3.74f1, 6000.0.70f1, 6000.3.11f1, 6000.4.0b12, 6000.5.0a9
Reproduced on: Windows 11
Not reproduced on: No other environment tested
Note: Most of the time, the scene will load infinitely instead of crashing
First few lines of the stack trace:
0x00007FF6FDC8E100 (Unity) DynamicHeapAllocator::CreateTLSFBlock
0x00007FF6FDC8CBD8 (Unity) DynamicHeapAllocator::Allocate
0x00007FF6FDC9B74C (Unity) DualThreadAllocator<DynamicHeapAllocator>::Allocate
0x00007FF6FDC8D2F1 (Unity) MemoryManager::Allocate
0x00007FF6FDC9779E (Unity) malloc_internal
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Resolution Note:
Thank you for reporting a bug to Unity.
We have reviewed the issue carefully, and in this case, the team won't fix the issue. The SolarSystemScene.unity file is broken beyond repair, objects have bad IDs, there multiple instances of what is supposed to be singletons and so on.
The scene seems to have been in a bad merge or somehow auto generated, it was definitely not serialized by the Unity editor.
Resolution Note (6000.6.X):
Thank you for reporting a bug to Unity.
We have reviewed the issue carefully, and in this case, the team won't fix the issue. The SolarSystemScene.unity file is broken beyond repair, objects have bad IDs, there multiple instances of what is supposed to be singletons and so on.
The scene seems to have been in a bad merge or somehow auto generated, it was definitely not serialized by the Unity editor.