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Crash on Object::SetCachedScriptingObject when entering the Play Mode im...
Reproduction steps:1. Open the “Test” project2. Open the “Assets/InstantiateAsyncCopy/.unity” Scene3. Enter the Play Mode4. Wait for... Read more
"Could not load Prefab contents at path” error message is thrown when us...
How to reproduce:1. Open the attached “BoatAttack.zip” project2. Open the "Prefab Bug Test" Scene3. Inspect the object "PrefabLoader... Read more
Not Saving Modified Scene When Exiting Runtime
Reproduction steps:1. Open the attached “Repro“ project2. Open the “Assets/Scenes/SampleScene.unity“ Scene3. Create a new Empty Game... Read more
"Canvas (Environment)" GameObject is added as root to a Canvas Prefab wh...
How to reproduce:1. Open the “PrefabTest.zip“ project2. Open the “SampleScene“3. Open the “Assets/Canvas.prefab” Prefab in the Proje... Read more
[Android] Null reference when using InstantiateAsync
Reproduction steps:1. Open the attached project "ReproProj"2. Open the “/Assets/Scenes/test.unity” Scene3. Switch to Android Platfor... Read more
Changes made to the Prefab Variant are highlighted
How to reproduce:1. Open the user-attached project "InspectorETHDRP"2. In the Project window, select the "PrefabVariant" Asset3. Add... Read more
EditorSceneManager.sceneOpened is not triggered when initially loading ...
Reproduction steps:1. Open the attached “BugRepro” project2. Observe the Console window Expected result: A message with the current ... Read more
"Rename Prefab File?" window does not pop up when renaming Prefab in the...
Steps to reproduce:1. Create a new project using Universal 3D template2. Create a 3D Object in the Hierarchy window3. Drag the GameO... Read more
Unable to abort when asynchronous loading a Scene
How to reproduce:1. Open the attached project "Test_SceneLoading.zip"2. Open Assets/Scenes/SampleScene.unity3. Enter Play Mode4. Pre... Read more
Incorrect GUID is present when replacing a different asset with an asset...
Reproduction steps:1. Open the attached project "ReproProj"2. Open the FindAssets window (NMY > Find Asset By GUID)3. Drag and dr... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS