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Memory leak warning appears in the console when deactivating/activating ...
Reproduction steps:1. Open the attached project “PrefabLeak”2. Double click on prefab ”Assets/Models/Units/Goblin/Goblin_01.prefab”3... Read more
Crash on CollectAllSceneObjectRoots when exiting the Play Mode on a spec...
Reproduction steps:1. Open the attached project ”CrashRepro”2. Enter the Play Mode3. Exit the Play Mode4. Repeat steps 2-3 until Edi... Read more
Editor freezes for a few seconds when moving a group of GameObjects in t...
How to reproduce:1. Open the user-attached project “DragAndDropIssue2021”2. Open the “SampleScene” scene3. Expand the “Zones” GameOb... Read more
Wrong transform is returned when accessing prefab’s transform by using “...
How to reproduce:1. Open the attached “SnappingGameObject.zip” project2. Open “SampleScene” Scene (Assets > Scenes)3. Enter Play ... Read more
Frequent Editor crashes when entering Play Mode on Transform::Initialize...
Steps to reproduce:1. Open the attached project "project.zip" with 2022.3.6f12. Press Shift + Alt + G3. Enter Play mode4. Exit Play ... Read more
Prefab assets get edited in Play mode via a script without referencing t...
Reproduction steps:1. Open the attached “IN-54175 Prefab Asset Bug.zip“ project2. Open the “SampleScene”3. Select the “Prifabus 1” P... Read more
Crash on PhysicsManager::SetBodyTransformChangeInterest when opening a s...
Reproduction steps:1. Open the attached “repro-project“2. Open the “Assets/Scenes/Level.unity“ scene3. Observe the crash Reproducibl... Read more
AssetDataBase.GetDependencies(true) and AssetDataBase.GetDependencies(fa...
How to reproduce:1. Open the attached project “GetDependencyDemo”2. Open the “SampleScene” scene3. Enter the Play mode4. Observe the... Read more
Crash on RuntimeSceneManager::UnloadAllScenesWithoutDestroyingGameObject...
Reproduction steps:1. Open the attached "crash_55977.zip" project2. Open the “Dungeon“ Scene3. Enter the Play Mode4. Exit the Play M... Read more
Private array loses references when the GameObject is marked as DontDest...
Reproduction steps:1. Open the "IN-50710.zip" project2. Open the "Assets/Startup" Scene3. Attach a debugger to the project4. Set bre... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS