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Won't Fix

Votes

0

Found in

2021.3.30f1

2022.3.9f1

2023.1.13f1

2023.2.0b9

2023.3.0a5

Issue ID

UUM-48977

Regression

No

Wrong transform is returned when accessing prefab’s transform by using “transform.root” if “transform.parent” has already returned the desired transform reference

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How to reproduce:
1. Open the attached “SnappingGameObject.zip” project
2. Open “SampleScene” Scene (Assets > Scenes)
3. Enter Play Mode
4. Press “1” on keyboard
5. Using WASD keys, move near the edge of the platform
6. Observe the result

Expected result: Capsule GameObject snaps to the round platforms
Actual result: Capsule GameObject doesn’t snap to the round platforms

Reproducible with: 2021.3.30f1, 2022.3.9f1, 2023.1.13f1, 2023.2.0b9, 2023.3.0a5

Reproduced on: macOS 13.4.1 (Intel)
Not reproducible on: No other environment tested

Notes:
- reproducible in the Editor and Standalone Player (macOS)
- not reproducible if changing the “PlayerTowerHandler” script’s 70th line “hitInfo.transform.root” with “hitInfo.transform.parent”

  1. Resolution Note:

    Thank you for reporting a bug to Unity.

    We have reviewed the issue carefully, and in this case, the team is unable to prioritize fixing this bug. There are a number of reasons we make this decision, including the impact and severity of the issue across our user and customer base, and the possibility that future plans may solve the problem in a different way, or that a workaround for the bug may be available.

    Today we will be closing this case. Thank you again for taking the time to report this issue, and please let us know if there is anything else that changes the impact or severity of this issue.

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