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Crash on UnpackAllPrefabInstances when building a project
Reproduction steps:1. Open the attached “repro-project“2. Build the project3. Observe the crash Reproducible with: 2021.2.4f1, 2021.... Read more
"Create Prefab Variant?" dialog is shown when creating a Prefab
How to reproduce:1. Open the attached project "fbx-prefab-issue_2022-2-8f1.zip"2. Drag and drop Assets/SampleModel.fbx to the Hierar... Read more
Crash on "typeinfo for NonCopyable" when copying and pasting a nested Pr...
Reproduction steps:1. Open the attached project “CubeUnity-Repro”2. Open the "VfxKaZar_Ongoing" Prefab in Prefab Mode3. In the Hiera... Read more
"Failed to unpersist" error is not informative when trying to modify Pre...
Reproduction steps:1. Open the attached “Failed to unpersist bug.zip“ project2. Open the “ControlScene” scene3. Enter Play mode and ... Read more
The default value for a property is saved as an override when ApplyModif...
How to reproduce:1. Open the attached project “PrefabVariantDefaultValue.zip“2. Open Scene “SampleScene”3. Select “TestPrefab0” in t... Read more
Unused override is created when removed component is applied via context...
Add Cube GameObject to the Hierarchy Convert it to the prefab Remove BoxCollider Apply removed component via context menu on the rem... Read more
Apply Prefab Instance does not register unused overrides
Steps: Open attached project Load SampleScene Select child GameObject (Nestee) and tick "Is Trigger" on the BoxCollider Delete Neste... Read more
Prefab links get corrupted when building the Project
Reproduction steps:1. Open the attached “Test Project” Project2. Open the “Assets/Prefabs/Dungeon/PrologueTower/TheRabbittownPrologu... Read more
"Missing" ScriptableObjects do not throw NullReferenceExceptions when ac...
How to reproduce:1. Open the attached Project "testProject" and load Scene "SampleScene"2. In the Project Window delete the Asset "t... Read more
The GameObject is not added to the active Scene when adding it from othe...
Reproduction steps:1. Open the attached project “InstantiatingBug“2. Open the Test Runner (Window>General>Test Runner)3. Press... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
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- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
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