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Fixed

Fixed in 2021.3.26f1, 2022.2.21f1, 2023.1.0b18, 2023.2.0a15

Votes

0

Found in

2020.3.47f1

2021.3.24f1

2022.2.18f1

2023.1.0b15

2023.2.0a13

Issue ID

UUM-34557

Regression

Yes

The GameObject is not added to the active Scene when adding it from other Scene

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Reproduction steps:
1. Open the attached project “InstantiatingBug“
2. Open the Test Runner (Window>General>Test Runner)
3. Press the button “Play Mode”
4. Press the button “Run All”

Expected result: All tests pass
Actual result: GameObject is not instantiated to the active Scene

Reproducible with: 2020.3.27f1, 2020.3.47f1, 2021.3.24f1, 2022.2.18f1, 2023.1.0b15, 2023.2.0a13
Not reproducible with: 2020.3.26f1

Reproducible on: Windows 11

  1. Resolution Note (fix version 2023.2.0a15):

    Hi, the behavior you report is currently the correct behavior. We have updated the documentation of GetActiveScene() to match the behavior. I will suggest to manually call SceneManager.MoveGameObjectToScene() to move the created GameObjects to the desired scene.

  2. Resolution Note (fix version 2022.2.21f1):

    Updated documentation to match behavior.

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