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PrefabUtility.IsPartOfVariantPrefab() doesn't recognize variants when a ...
How to reproduce: Open the attached project "IsPartOfVariantPrefab.zip" Select and drag Assets/3 (1).prefab into the Hierarchy windo... Read more
Missing Components get added but not saved
Reproduction steps:1. Open the attached project “WarningRepro“ with Unity Editor 2020.2.0a7 or newer2. Notice warnings in the Consol... Read more
Errors are thrown after redoing Nested Prefab Variant creation
Reproduction steps: Create a new project Create 2 GameObjects: Cube and Sphere Drag both GameObjects to the Project Window to make t... Read more
A second unparented GameObject is created when duplicating a Prefab with...
Reproduction steps:1. Open the attached project “BugDuplicatedObjectWithHideFlags”2. Select “ObjectWithAutoCreatorAsPrefabInstance” ... Read more
The Particle System is stopping after perfoming the Undo/Redo action
How to reproduce:1. Open the attached project “Particles”2. Open the “SampleScene” scene3. Select “Particle System” GameObject in th... Read more
Timeline performance problem when previewing animated prefab instances
SceneTracker::FlushDirty ensures that we record Prefab instance overrides for dirty objects. A user can change a property and mark t... Read more
Unity crashes on SpriteRendererTransformChangedJob when adding a new Gam...
Steps to reproduce:1. Open the attached project “IssueProject“2. Open the “Assets/Scenes/SampleScene.unity“ Scene3. Enter Play Mode4... Read more
Editor freezes when clicking Prefab > Select Asset
Reproduction steps:1. Open the attached project "UnrealToUnity"2. Right-click a prefab instance in the Hierarchy3. Click Prefab >... Read more
Used overrides are removed when "remove unused overrides" is used
How to reproduce:1. Open the project “IN_34675”2. Open the “SampleScene” Scene3. Select the “test” Prefab in the Hierarchy4. Press o... Read more
GameObject Transform Component is corrupted when using copy-paste, redo-...
How to reproduce:1. Create a new 3D project2. Create 2 new scenes - “ReproScene” and “EmptyScene”3. Load “ReproScene” and create an ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS