Search Issue Tracker
0
votes
Fixed
Crash in Object::SetDirty() when pasting a copied UI GameObject in Hiera...
How to reproduce:1. Open tester-submitted project (CopyPasteCrash.zip)2. Open 'Repro' scene3. In Hierarchy window select 'Page 1 - C... Read more
1
votes
Fixed
A GameObject that is copy pasted to a different parent does not have the...
How to reproduce:1. Open the attached 'project-1268152.zip' project2. In the Hierarchy window copy the 'Capsule' object (child of 'P... Read more
2
votes
Fixed
Pasting, Undoing and Deleting multiple Game Objects in the Scene Hierarc...
How to reproduce:1. Open the attached project and open the "SampleScene"2. Find the "1000" parent in the Hierarchy and expand it3. S... Read more
0
votes
Postponed
Scene name in the Hierarchy does not get updated when renaming it only b...
How to reproduce:1. Create a new project2. In the Project window rename the 'SampleScene' Scene by changing a few letter cases (for ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used