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Freeze when moving the first GameObject into the gap below the scene name
Reproduction steps:1. Create a new 3D project2. Drag the first GameObject into the gap below the scene name in the Hierarchy window ... Read more
A GameObject in the Hierarchy must be clicked twice to be expanded when ...
Reproduction steps:1. Open project “2Dtest.zip”2. Open “SampleScene”3. Click the arrow next to the “Must be clicked twice” GameObjec... Read more
Scene view turns bright grey when typing in the Hierarchy search field
How to reproduce:1. Open the attached “Unity3D Tester.zip“ project2. Open the “SampleScene“ Scene3. Open the Scene view4. Type anyth... Read more
Editor freezes when selecting Static Lightmap GameObject if GameObject w...
How to reproduce:1. Open the user’s attached “HideAndDontSaveLagBug.zip” project2. In the Hierarchy, select “HideAndDontSave” GameOb... Read more
Incorrect root hierarchy order when importing Unity Package
How to reproduce:1. Create and open a new Unity project2. Import the attached Unity Package "UIPixelator_v2.1.unitypackage"3. Open A... Read more
Only one object is selected in the Hierarchy window when opening the con...
How to reproduce:1. Open the attached project "Pirate14.zip"2. Select "Camera" and "GameObject" in the Hierarchy window3. Right mous... Read more
Can't undo setting the "Set Active Scene" action
How to reproduce:1. Create a new Unity project2. In the Project window, create the multiple scenes (right-click -> Create -> S... Read more
Deselecting a GameObject in the Hierarchy makes that GameObject unable t...
Steps to reproduce: Open a Unity project Ensure that there are two or more GameObjects in the Scene Hierarchy (if not, create them) ... Read more
GameObjects with "hideFlags.DontSaveInEditor" paired with the "DontDestr...
How to reproduce:1. Open the “HideFlagsBug.zip“ project2. Open the “New Scene“3. Enter Play Mode4. Observe the Console5. Exit Play M... Read more
L(a,b) expression in float fields has erratic behaviour when ordering du...
Reproduction steps:1. Open the attached “ExpressionEvaluatorExample.zip” project2. Open the “ExpressionEvaluator” Scene3. Open the “... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
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- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS