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[Enlighten] Quality Settings missing "CPU Usage" setting. Users unable t...
Repro: Using 2021.2.0a5, navigate to Project Settings > Quality Settings. Observed: "CPU Usage" property is not there (sad) Expec... Read more
[UI] GI progress bar is frozen until it's hovered on when auto-baking or...
Steps to repro:1. Create new project on Windows and open "SampleScene" scene;2. In the Lighting window (Window>Rendering>Light... Read more
[PLM] OpenRL 501 error is thrown/editor crashes when baking 4K lightmaps...
How to reproduce:1. Open the user's attached project2. Open the "SCENE" Scene3. Go to Window -> Rendering -> Lighting4. Press ... Read more
[GPU PLM] GPU out of resources crash after baking the project with the b...
Steps to repro:1. Download the Archviz Interior Pro vol 7: https://ono.unity3d.com/test-data/gi-tests/ArchVizPRO-Interior-Vol7 and s... Read more
[Enlighten] MeshRenderers using Realtime GI continuously refresh the lig...
Repro: 1. Download and open the attached repro project: here2. Open the Scene LightmapContinuousRefresh.unity3. Ensure that the GO "... Read more
Reflection probe baking time drastically increases after setting higher ...
Steps to repro:1. Open the attached project and 'TEST' scene;2. Go to Edit>Preferences>GI Cache and click Clean Cache button;3... Read more
Colors of objects tinted when updating between Unity versions
How to reproduce:1. Open the attached project in Unity 2020.2.3f1 (case_1316292-LightingDifference)2. Open SampleScene3. Observe the... Read more
'PPtr cast failed when dereferencing! Casting from ScriptMapper to Textu...
Jira: https://jira.unity3d.com/browse/GFXGI-500 Reproduction steps:1. Create an empty project2. In the Hierarchy window, create a ne... Read more
Assertion failed on expression: 'manager != NULL' error is shown after s...
Steps to repro:1. Open the attached project and load the 'Night' scene;2. Drag and drop 'geometry' scene from the Project folder to ... Read more
UV unwrap failed with ASCII-format FBX file when GenerateLightmapUVs is ...
Reproduction steps:1. Open the attached project "Case_FBXMarginMethod.zip"2. Select "st_99_99" fbx file in the Project view folder3.... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] Stage information is not logged when Log Shader Compilation is enabled
- [Vulkan] The memory allocation increases rapidly when there are multiple (three or more) Real-Time Reflection Probes in the Scene
- [macOS] Library folder of the opened project can be deleted which leads to the crash
- “Default Scene” dropdown field contains a spelling mistake “Default Builtin”
- Editor crashes on PPtr<Mesh> after adding Text Mesh and Cloth Components to the same GameObject