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Reflection Probe is not baked after pressing "Bake" button in the per-pr...
Steps to repro: 1. Open the attached project and "SampleScene" scene; 2. In the Hierarchy select Reflection Probe gameobject; 3. In ... Read more
Crash in Editor when Generating Lighting with Light Probes and a specifi...
How to reproduce: 1. Open user's attached project from UnityLightProbeEditorCrash_2018_4.zip 2. Open scene "SampleScene" 3. Navigate... Read more
Reflection probes appear under-exposed when baking using the Lighting wi...
Steps to reproduce: 1. Open the attached repro project 2. Open the CornellBox scene 3. Bake the lighting using the Lighting window 4... Read more
Unity crashes when trying to bake a lightmap with a specific mesh
How to reproduce: 1. Open the attached project (case_1308885-DesaSejijak_simplified) 2. Go to Window > Rendering > Lighting 3. Click... Read more
[UI] GI progress bar is frozen until it's hovered on when auto-baking or...
Steps to repro: 1. Create new project on Windows and open "SampleScene" scene; 2. In the Lighting window (Window>Rendering>Lighting)... Read more
[Enlighten] Systems, Clustering, Lit Clustering, and UV Charts scene deb...
Steps to reproduce: 1. Download and open ArchVizPRO Vol.2 project (link in the comments) 2. Open scene AVP_Interior_Vol.2 3. Genera... Read more
GI bake isn't started with multiple Editors warning after pressing Gener...
Steps to repro: 1. Download the attached project and open "SampleScene" scene; 2. Clear Baked Data in the Lighting window; 3. Add re... Read more
[Lighting Explorer] Static emissives tab should show material without "S...
Steps 1. create a new URP template project 2a. In project tab, right click > create > Material 2b. In inspector, enable emission che... Read more
GICache related warning when the out of process importer is active
Reported here https://unity.slack.com/archives/C06TQ5M4J/p1612860769108400 How to reproduce: 1) Open a project. 2) Drag a new textu... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [URP] Invalid update of shader stripping settings
- [HDRP] Errors on Shader stripper that do not stripp shaders.
- Usage of Adaptive Probe Volumes throws a lot of IndexOutOfRangeException and Assertion Failed errors
- Prefab overrides don't recover missing managed references
- Trail Renderer visual doesn't match the positions of vertices when they have been offset