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Reflection Probe is not baked after pressing "Bake" button in the per-pr...
Steps to repro:1. Open the attached project and "SampleScene" scene;2. In the Hierarchy select Reflection Probe gameobject;3. In the... Read more
Crash in Editor when Generating Lighting with Light Probes and a specifi...
How to reproduce:1. Open user's attached project from UnityLightProbeEditorCrash_2018_4.zip2. Open scene "SampleScene"3. Navigate to... Read more
Reflection probes appear under-exposed when baking using the Lighting wi...
Steps to reproduce:1. Open the attached repro project2. Open the CornellBox scene3. Bake the lighting using the Lighting window4. No... Read more
Sample count Editor field scrubbing is heavy and inconsistent
1. Open any project2. Go to the Lighting Window3. Try to scrub the sample values4. Observe that values are not consistently scrub-ab... Read more
OpenCL shader loading time in the new projects has become significantly ...
Steps to repro:1. Create the new project;2. Add a Cube and a Plane gameobjects;3. Select added Cube and Plane and mark Cube and Plan... Read more
[Enlighten] Systems, Clustering, Lit Clustering, and UV Charts scene deb...
Steps to reproduce: 1. Download and open ArchVizPRO Vol.2 project (link in the comments)2. Open scene AVP_Interior_Vol.23. Generate ... Read more
GI bake isn't started with multiple Editors warning after pressing Gener...
Steps to repro:1. Download the attached project and open "SampleScene" scene;2. Clear Baked Data in the Lighting window;3. Add refle... Read more
[Lighting Explorer] Static emissives tab should show material without "S...
Steps1. create a new URP template project2a. In project tab, right click > create > Material2b. In inspector, enable emission ... Read more
GICache related warning when the out of process importer is active
Reported here https://unity.slack.com/archives/C06TQ5M4J/p1612860769108400 How to reproduce:1) Open a project.2) Drag a new texture ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS