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Crash on RtlUserThreadStart when generating lighting with SketchUp file ...
How to reproduce:1. Open attached project "HDRP test03.zip"2. Open "SampleScene" scene3. Generate Lighting in Lighting Window Expect... Read more
[GPU PLM] Progressive updates doesn't work on first bake after opening t...
When opening the editor, the first bake (first in sense of first time we click on generate after opening the editor, not specificall... Read more
Optix denoiser crashes when baking lighting while using the latest Nvidi...
How to reproduce:1. Install the 460.89 version of Nividia GeForce drivers2. Open the attached "1300099 repro" project3. Open the "Sa... Read more
[CPU PLM] Black light probes after toggling active light setups during t...
Steps to repro:1. Open the attached project and "ProgressiveLightmappingExample" scene;2. In the Context menu select Lighting>Day... Read more
Editor freezes when using Lightmapping.Bake and the open additive Scene ...
How to reproduce:1. Open the user's attached project2. Open 'SampleScene'3. In the Project window right-click on 'SampleScene 1' and... Read more
Enabling indirect denoising and gaussian AO filter causes bright halos w...
Steps to reproduce: 1. Download and import the attached repro project2. Open the Scene "SampleScene.unity"3. In the lighting window,... Read more
Crash in Editor when Generating Lighting with Light Probes and a specifi...
How to reproduce:1. Open user's attached project from UnityLightProbeEditorCrash_2018_4.zip2. Open scene "SampleScene"3. Navigate to... Read more
[macOS] Crash on _ZN21mkldnn_primitive_descD2Ev when using Intel OpenVINO
Reproduction steps:1. Open the attached Project "Unitytest" and load Scene "Main"2. Enter Play Mode Reproducible with: 2019.2.0a5, 2... Read more
Reflection probes appear under-exposed when baking using the Lighting wi...
Steps to reproduce:1. Open the attached repro project2. Open the CornellBox scene3. Bake the lighting using the Lighting window4. No... Read more
Crash on baking GI, moving reflection probe, baking only reflection probe
Steps to reproduce:1. Open the attached scene2. Move the reflection probe left so its bounding box intersects the left wall (still i... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS