Search Issue Tracker
Fixed in 2021.2.X
Fixed in 2020.3.X, 2021.1.X
Votes
1
Found in
2020.2
Issue ID
1300926
Regression
Yes
[GPU PLM] Progressive updates doesn't work on first bake after opening the Editor
When opening the editor, the first bake (first in sense of first time we click on generate after opening the editor, not specifically the first time we bake the scene) with GPULM and Progressive updates doesn't show any update. The second bake, could be trigger by a clear lighting and reclick on Generate lighting OR change some lighting and reclick on Generate does show some progressive updates.
I could reproduce it on several projects, even the some simple ones, (the one attached to this bug).
Reproduces only with GPULM.
Reproduces on latest trunk (2021.2.0a1)
Reproduces on 2020.2.0b2
Doesn't reproduce on 2020.1.0a25
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Tilemap Tiles do not get lit up unless the Light Range is greater than the distance between the position of the Tile before the transformation and the Light Source when the Tile is transformed with Tilemap.SetTransformMatrix method
- The Editor and "Reloading Domain" windows are frozen when entering Play Mode
- Crash when attempting to create a custom FMOD DSP unit
- [Linux] Floating windows do not keep their size after restarting the Editor
- .framework plugin is mistakenly treated as a directory when building for Universal Windows Platform
Add comment