Search Issue Tracker
Optix denoiser crashes when baking lighting while using the latest Nvidi...
How to reproduce:1. Install the 460.89 version of Nividia GeForce drivers2. Open the attached "1300099 repro" project3. Open the "Sa... Read more
Wrong scaling in shadow mask scene view mode
How to reproduce1) Open gfx tests project https://ono.unity3d.com/test-data/gfx-tests2) Open scene /857-BakedLighting_LightModes_Sha... Read more
The cleared Lightmap gets restored after reopening the Scene that has be...
How to reproduce:1. Open the user's attached project2. Open 'SampleScene' (Scenes > SampleScene)3. Select File > Save As and s... Read more
[CPU PLM] LODs which have a small geometry are not baking correctly
Steps to reproduce: 1. Open attached project "BakingLOD_2020.1.0b1.zip"2. Open SampleScene3. Open the Lighting window, and Generate ... Read more
[GPU PLM] 100% repro crash when baking EnterTheRoom with 4K maps when us...
How to reproduce:1) Pull https://ono.unity3d.com/test-data/gi-tests/EnterTheRoom revision a9e374d93cbc2) Launch Unity 2021.1.0a9 (bu... Read more
[PLM] Lightmap directionality appears differently during vs. completed bake
Steps to reproduce: 1. Download CornellBox project and open CornellBox scene (more details in the comments)2. Make sure that Progres... Read more
[CPU PLM] Bake does not finish with high resolution geometry
Steps to reproduce: 1. Open attached project "CPU_PLM_infinite_loop_2020.1.16f1.zip"2. Open BakeErrorTest3. Open the Lighting window... Read more
Upgrading from 2021.2 to 2022.1 (using AssetDatabase.ForceReserializeAss...
Steps to reproduce: 1. Open the attached reproduction project2. Select the Repro/Reserialize Assets menu option Read more
[GPU PLM] Progressive updates doesn't work on first bake after opening t...
When opening the editor, the first bake (first in sense of first time we click on generate after opening the editor, not specificall... Read more
[Encoding/compression] Lightmap Encoding changes cause unexpected Textur...
Repro:1) Be sure to have iOS support installed.2) Create new project and set build target to iOS.3) Generate standard reflection pro... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] Stage information is not logged when Log Shader Compilation is enabled
- [Vulkan] The memory allocation increases rapidly when there are multiple (three or more) Real-Time Reflection Probes in the Scene
- [macOS] Library folder of the opened project can be deleted which leads to the crash
- “Default Scene” dropdown field contains a spelling mistake “Default Builtin”
- Editor crashes on PPtr<Mesh> after adding Text Mesh and Cloth Components to the same GameObject