Search Issue Tracker
Fixed in 2021.1.X
Fixed in 2020.1.X, 2020.2.X
Votes
0
Found in
2020.1.0b1
Issue ID
1296326
Regression
Yes
[CPU PLM] LODs which have a small geometry are not baking correctly
Steps to reproduce:
1. Open attached project "BakingLOD_2020.1.0b1.zip"
2. Open SampleScene
3. Open the Lighting window, and Generate Lightmap
Expected results: Baked shadows have no problem.
Actual results: Received shadows for small geometries are not baked.
Reproduced: 2020.1.0b1 or later
Not reproduced: 2019.4.15f1, 2020.1.0a24 (fast-lod-tracing branch), 2020.1.0a24 (public build), 2020.1.0a25, 2020.1.0a26
Notes:
- Only CPU lightmapper is wrong. Not Enlighten and GPU lightmapper.
- No dependencies to render-pipeline.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "EndLayoutGroup: BeginLayoutGroup must be called first" error is thrown when changing Shader Precision Model from the Build Profiles window
- White artifacts/outlines are visible in the Garden Scene when viewing at meshes from a distance
- Shader warnings "Sprite-Unlit-Default" are thrown after building 2D Platrformer Microgame Template
- [Android] HLSL shader becomes corrupted when running on an Android device
- Missing spaces in "Welcome to VR Mutiplayer Template Project" Welcome Dialog window
Add comment