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[PLM] Decals do not affect baked global illumination
A decal should bounce light, but not occlude light hitting the geometry behind it.It could be projected on the geometry behind it, b... Read more
"Disable cookie support" needs to be moved and renamed
The UI for cookie support needs to be redone. We should never name a toggle "disable". It would be good to move it. The article abou... Read more
Shadow Mask's compression quality is different from the Lightmap's setti...
How to reproduce:1. Open the attached project's "case_1228642-Project.zip" Scene labeled "test"2. In Lighting Settings, set the Ligh... Read more
[GPU PLM] Unity leaks memory when continually interrupting GPU PLM light...
Reproduction steps:1. Create a new project2. Add a Terrain and a Cube to the Scene3. Make sure the Cube contributes to Global Illumi... Read more
[Encoding/compression] Lightmap Encoding Quality settings do not apply t...
Steps to reproduce: 1. Download and open the attached project2. Open SampleScene3. Bake the lighting4. Navigate to Project Settings ... Read more
Editor hangs on close when baking is canceled and CPU usage is 100%
How to reproduce:1. Open the attached '1235769.zip' project2. Open 'repro' Scene3. Open Lighting Settings4. Click Generate Lighting5... Read more
[Enlighten] MeshRenderers using Realtime GI continuously refresh the lig...
Repro: 1. Download and open the attached repro project: here2. Open the Scene LightmapContinuousRefresh.unity3. Ensure that the GO "... Read more
[UI/UX] Introduce New and Clone buttons to the Lighting Settings Asset f...
Jira twin of: https://fogbugz.unity3d.com/f/cases/1357938/h1. Steps to reproduce Open any existing project, or create a new one (any... Read more
Acute shadow acne when using two overlapping spotlights
Steps to reproduce: 1. Open the attached project2. If required, bake the scene3. Observe the acute shadow acne on the ceiling of the... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS