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GPU PLM falls back to CPU PLM when Auto Generate is enabled during the F...
Steps to reproduce: 1. Download AdventureSampleGame project (link in the comments)2. Open the Market scene3. Make sure that lightmap... Read more
Lightprobes influencing object shading on specific position is not deter...
Reproduction steps:1. Open user's attached project Light_Probe_Bug_20201.zip"" and scene "SampleScene"2. Enter Play Mode3. Press '4'... Read more
"Disable cookie support" needs to be moved and renamed
The UI for cookie support needs to be redone. We should never name a toggle "disable". It would be good to move it. The article abou... Read more
[GI Cache] Custom Cache Folder Location updates only after disabling Cac...
On providing custom cache folder location path, Custom Cache Folder Location don't get updated if Cache compression is enabled. Step... Read more
Baking a Reflection Probe throws D3D11 unsupported ReadPixels destinatio...
To reproduce:1. Open the user's attached "repro.zip"2. Make sure the Android platform is chosen2. Delete the reflection data in Asse... Read more
Scheduled ProbeVolumes bakes are sometimes not ready in bakeCompleted ca...
Info from @nicholasb: I'm running into what looks like a bug in trunk with the Set/GetAdditionalBakedProbe API.The symptom is that w... Read more
[LightProbes] Make loading light probes additively work.
Steps to reproduce : - load Main scene and press play- then load LightProbes scene and notice the difference *note :Project attached... Read more
Upgrading from 2021.2 to 2022.1 (using AssetDatabase.ForceReserializeAss...
Steps to reproduce: 1. Open the attached reproduction project2. Select the Repro/Reserialize Assets menu option Read more
[LightProbes] While recording still frames flash and delay occurs when s...
How to reproduce:1. Open the attached project named "case1270007" and scene "Timeline"2. Enter Play mode3. Observe the switching of ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS