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[Lighting][URP] Cyan tint baked into reflection probes in scene view
Steps to repro:1. open Unity project (like Universal RP template) with no Library folder (new project, or delete Library folder)2. t... Read more
Unity Editor crashes when resizing Preferences window on Mac VM with no GPU
Steps to reproduce:1. Open a new project on Mac VM with no GPU2. Unity -> Preferences3. Try to resize Preferences window -observe... Read more
[Realtime GI][Mobile] Some part of environment lighting is missed on mob...
To reproduce:1. Use [Lighting] Mobile FTP project or use project attached by QA2. Bake lighting for Realtime scene3. Build and launc... Read more
[Probes] Light probes outside of the viewport get selected while in the ...
Steps to reproduce: 1. Download the attached project and open TestScene012. Select the Light Probe Group game object3. In the Inspec... Read more
Unity Editor crashes when trying to bake light using custom bake API
How to reproduce:1. Open user's attach project2. Press Generate Lighting - observe the crash Reproducible with: 2019.1.0b4Not reprod... Read more
Halo Component doesn't provide visibility callbacks
How to reproduce:1. Open attached project.2. Enter Play Mode. Reproducible with: 2017.4.21f1, 2018.3.7f1, 2019.1.0b5, 2019.2.0a6 Act... Read more
Baking light causes error: "Internal: JobTempAlloc has allocations that ...
Steps to reproduce:1. Open attached project " Leakbug.zip"2. Open scene "1"3. In Lighting settings press bake4. After a couple secon... Read more
Reflection probes appear under-exposed when baking using the Lighting wi...
Steps to reproduce:1. Open the attached repro project2. Open the CornellBox scene3. Bake the lighting using the Lighting window4. No... Read more
Reflection Probe Lightmap compression on iOS results in green lightmaps
To reproduce:1. Create a new project with Universal RP template;2. Change a platform to iOS;3. Wait until lightmaps are baked (or re... Read more
Unity Editor crashes when changing HDR value of emission color
How to reproduce:1. Open user's attached project2. Select "M_Lights_Emissive.mat" inside the Project window (Assets -> Materials)... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] Stage information is not logged when Log Shader Compilation is enabled
- [Vulkan] The memory allocation increases rapidly when there are multiple (three or more) Real-Time Reflection Probes in the Scene
- [macOS] Library folder of the opened project can be deleted which leads to the crash
- “Default Scene” dropdown field contains a spelling mistake “Default Builtin”
- Editor crashes on PPtr<Mesh> after adding Text Mesh and Cloth Components to the same GameObject