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1
votes
Fixed

[Lighting][URP] Cyan tint baked into reflection probes in scene view

Progressive Lightmapper

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Sep 14, 2020

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Version/s: 2019.4, 2019.4.10f1, 2020.1, 2020.2, 2021.1

Steps to repro:1. open Unity project (like Universal RP template) with no Library folder (new project, or delete Library folder)2. t... Read more

0
votes
Fixed

Editor crash when generating lighting on a scene with a terrain

Progressive Lightmapper

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Mar 22, 2023

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Version/s: 2023.2.0a9

Reproduction steps:1. Open attached project from https://jira.unity3d.com/browse/UUM-1370 (1408331_SoundDesign.zip).2. Open Windows&... Read more

0
votes
Not Reproducible

[Realtime GI][Mobile] Some part of environment lighting is missed on mob...

Progressive Lightmapper

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Mar 01, 2019

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Version/s: 2019.2.0a5

To reproduce:1. Use [Lighting] Mobile FTP project or use project attached by QA2. Bake lighting for Realtime scene3. Build and launc... Read more

0
votes
Fixed

[Probes] Light probes outside of the viewport get selected while in the ...

Progressive Lightmapper

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Feb 21, 2019

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Version/s: 2017.4.20f1, 2019.2.0a6

Steps to reproduce: 1. Download the attached project and open TestScene012. Select the Light Probe Group game object3. In the Inspec... Read more

0
votes
Fixed

Unity Editor crashes when trying to bake light using custom bake API

Progressive Lightmapper

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Feb 15, 2019

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Version/s: 2019.1.0a1, 2019.1.0b3

How to reproduce:1. Open user's attach project2. Press Generate Lighting - observe the crash Reproducible with: 2019.1.0b4Not reprod... Read more

0
votes
Won't Fix

Halo Component doesn't provide visibility callbacks

Progressive Lightmapper

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Feb 20, 2019

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Version/s: 2017.4.1f1, 2018.3.0a1, 2018.3.5f1, 2019.1.0a1, 2019.2.0a1

How to reproduce:1. Open attached project.2. Enter Play Mode. Reproducible with: 2017.4.21f1, 2018.3.7f1, 2019.1.0b5, 2019.2.0a6 Act... Read more

0
votes
Fixed

Meshes upgraded from 2019 LTS use incorrect Margin Method for UV unwraps.

Progressive Lightmapper

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May 31, 2023

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Version/s: 2021.3.26f1, 2022.3.0f1, 2023.1.0b18, 2023.2.0a16

Upgrading meshes from 2019 LTS or older leads to an incorrect lightmap UV generation. Read more

0
votes
Not Reproducible

Reflection probes appear under-exposed when baking using the Lighting wi...

Progressive Lightmapper

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Jan 27, 2021

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Version/s: 2021.2.0a1

Steps to reproduce:1. Open the attached repro project2. Open the CornellBox scene3. Bake the lighting using the Lighting window4. No... Read more

0
votes
Fixed

AMD board name is not shown when baking with LightBaker

Progressive Lightmapper

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Dec 21, 2022

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Version/s: 2023.1.0a23

gfx803 or similar code name is shown when baking with LightBaker. Auto mode bakes look ok. !image-2022-12-21-09-21-14-706.png! Read more

0
votes
Fixed

Unity Editor crashes when changing HDR value of emission color

Progressive Lightmapper

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Jun 24, 2019

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Version/s: 2019.1.0a1, 2019.2.0a1, 2019.3.0a1, 2019.3.0a5

How to reproduce:1. Open user's attached project2. Select "M_Lights_Emissive.mat" inside the Project window (Assets -> Materials)... Read more

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