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[Android] Texture Format Override is not applied to Lightmaps when Textu...
How to reproduce:1. Open the user's attached "T1245491_Lightmap.zip" project2. Set the Platform to Android (File > Build Settings... Read more
[Enlighten] Various Scene View modes not displaying lightmap data in HDRP
Jira card: https://jira.unity3d.com/browse/GFXGI-549Repro: 1. Download and import the repro project (link in the first comment)2. Op... Read more
[Mac] Lightmap and Albedo UV maps are swapped when using asset bundles f...
How to reproduce:1. Open attached project "2018.4-bundle-loader-minimaltest.zip" and scene "SampleScene"2. Enter Play mode3. Observe... Read more
Unity crashes when enabling Mesh Renderer Lightmap Static
How to reproduce:1. Open attached project "map"2. In Hierarchy select TerrainBag/Default Terrain0/LowPolyTerrain3. In Inspector tick... Read more
Editor crashed after clearing baked data right after canceling a bake
Steps to reproduce: 1. Download [Particles] FTP project from collab and open 18_LightsModule scene (Assets > ParticleTests)2. In ... Read more
Baked lightmaps are never removed after baking
Reproduction steps: 1. Open "MinimalRepro" project2. Select the "Lighting" tab -> "Baked Lightmaps"3. Enter Play mode4. Press "Sp... Read more
[GPU PLM] Editor is slow and low baking performance when baking certain ...
Steps to repro: 1. Open attached project and 'Bedroom_modelling' scene;2. Drag 'Bedroom_Lighting' scene on top of 'Bedroom_modelling... Read more
Objects are not affected by Realtime GI when used in a multi-scene build
How to reproduce:1. Download attached "test-buildGI-Unity2018.3" project2. Open "Main" Scene3. Drag Scenes "Geometry" and "Lighting"... Read more
Editor takes a long time to shutdown upon completing a bake
Steps to reproduce: 1. Download repro project (link in the comments)2. Open FAE_Demo scene3. Navigate to the Lighting window4. Selec... Read more
[PLM] Changing "Lightmap Parameters" does not trigger a new bake
Steps to reproduce: 1. Open an existing Unity project2. Navigate to Lighting Settings window3. Bake the lighting using any Lightmap ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS