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11
votes
Fixed

Failed executing external process for 'Final Gather' job error repeating...

Progressive Lightmapper

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Feb 02, 2016

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Version/s: 5.3.1p3

To reproduce: 1. Open attached project 2. Open PVE_C01_004 scenek 3. Bake scene lighting 4. Notice "Failed executing external proce... Read more

0
votes
By Design

Crash when generating lighting on Apple Silicon Editor

Progressive Lightmapper

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May 31, 2022

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Version/s: 2022.2.0b1, 2023.1.0a1

Reproduction steps: 1. Open the user's attached project 2. Open Window -> Rendering -> Lighting 3. Create new Lighting settings 4. G... Read more

2
votes
Fixed

Crash and assertion "warning: Assertion failed on expression: 'texture !...

Progressive Lightmapper

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May 25, 2022

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Version/s: 2021.3.18f1, 2022.2.0a16, 2023.1.0a1

1. Unzip the attached test project 2. From a terminal (on Windows) run .\\repro.bat "<editor directory>" eg : .\\repro.bat "C:\\Pr... Read more

1
votes
Postponed

Editor takes a long time to shutdown upon completing a bake

Progressive Lightmapper

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Jun 01, 2022

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Version/s: 2020.3.35f1, 2023.1.0a1

Steps to reproduce: 1. Download repro project (link in the comments) 2. Open FAE_Demo scene 3. Navigate to the Lighting window 4. S... Read more

0
votes
Fixed

[QV Failure] Test IntegrationTests - MacStandalone: Unity.IntegrationTes...

Progressive Lightmapper

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May 07, 2022

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Version/s: 2022.2

Trunk QV builder is RED Katana (Test Integration Tests - MacStandalone) builder https://katana.ds.unity3d.com/projects/Unity/builder... Read more

0
votes
Duplicate

Incorrect lightmapping when GameObjects have the same vertex position

Progressive Lightmapper

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Mar 03, 2022

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Version/s: 2020.3, 2020.3.25f1, 2021.3, 2022.2

Reproduction steps: 1. Open the user's attached project 2. Open "Scene" 3. Open the Lighting window and click "Generate Lighting" E... Read more

0
votes
Fixed

Scene View shows unrelated tools settings when LightingData Asset is sel...

Progressive Lightmapper

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Apr 21, 2022

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Version/s: 2021.3, 2021.3.0f1, 2022.1

How to reproduce: 1. Open the user attached "NativeLightCrashRepro.zip" 2. Select the "LightingData.asset" Asset (in folder Assets/S... Read more

0
votes
Duplicate

[GPU PLM] Texel validity artifacts for objects that are far away from th...

Progressive Lightmapper

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Mar 30, 2022

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Version/s: 2019.4, 2020.3, 2021.2.16f1, 2021.3, 2022.1, 2022.2

Objects that are further than 2046 units away from the center of the Scene (0,0,0) produce visual artifacts when baking Lightmaps us... Read more

0
votes
By Design

Shadows are rendered behind a Mesh when its Shader is Unlit, and the Ren...

Progressive Lightmapper

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Mar 28, 2022

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Version/s: 2019.4, 2020.3, 2020.3.31f1, 2021.2, 2022.1, 2022.2

How to reproduce: 1. Open the user's attached "bake_alpha" project 2. Open the "bake" Scene 3. Open the "Window -> Rendering -> Ligh... Read more

0
votes
By Design

[CPULM[ The CPU Lightmapper takes longer to complete a bake

Progressive Lightmapper

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Mar 23, 2022

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Version/s: 2022.2.0a9

Steps to reproduce: 1. Clone the Bake Performance repro project linked below 2. Run the CPU Lightmapper Bake Peformance tests 3. Not... Read more

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