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[Mobile] Light does reflect off of static objects when Baked GI is used ...
When Baked GI is used, light from all light sources does not reflect off of static gameobjects. This occurs when mobile platforms ar... Read more
GI Scene Modes Not Fetching Visualization Data After Quitting Play Mode
If the scene visualization mode is changed to any other Global Illumination view mode, then visualization data disappears after ente... Read more
Baking Lightmaps with 4096 Atlas Size Do Not Generate Lightmaps in 4096 ...
When Atlas Size of lightmaps are set to 4096 under Baked GI tab, Unity generates 4K maps and stores the information but by default, ... Read more
[Lightmapping]Console throws 'Couldn't find baked index for current ligh...
Reproduction steps: 1. Open my attached project: https://oc.unity3d.com/index.php/s/uhz0n22B3AG5jm4 (check the edit for the password... Read more
Inconsistency: Skybox is gone after switching active scene in standalone...
Steps to reproduce: 1. Open attached project. 2. Build that project to standalone. 3. Create new scene (with prepared UI) 4. Make ... Read more
All about bugs
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Latest issues
- Multiple errors are logged in the Console when a SerializeReference Object does not have serializable fields
- [HDRP][Water] Multiple Shader warnings are thown in the Console after building Water Samples Scenes
- [HDRP][Water] Unable to access documentation when pressed on "WaterSystem" in the Inspector window in Samples Showcase description
- TraceRenderingLayerMask warning is thrown when creating universal 2D or 3D templates
- Some "Dragon Crashers" Materials can't be previewed and don't have an icon