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Geometry flickering based on camera location
BY DESIGN:The reason for this flickering is batching. All geometry using specific shader flickers due to it using object-space data ... Read more
Lightmapped static objects can't be moved in scene view while Play mode ...
To reproduce:1. Open attached project;2. Open the scene movelightmapobject;3. Press play and try to move cube in Scene View. ( You c... Read more
Scene depends on multiple lightmaps
To reproduce:1. Open attached project2. Build bundles (Test->Buildbundles )3. Open level1.unity.bundle.manifest (...\Assets\Strea... Read more
The Scale in Lightmap is the same even when Atlas Size is changed from 1...
To reproduce:1. Open attached project;2. Run scene test and select Cube;3. In lightning >> Baked GI >> Make atlas size 1... Read more
Performance spikes when using Realtime GI and animating directional ligh...
Steps to reproduce:1. Open attached project2. Build scene in developer mode and attach Profiler3. Launch build and observe profiler ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on JobQueue::HasJobGroupIDCompleted when closing the Editor while in Play mode on a specific project
- In "Preferences" section the “SpriteShape” menu item, the details page title “SpriteShape”, and “ControlPoint” entries are displayed as code strings rather than formatted UI strings
- Errors thrown constantly when Virtual Offset Debug is enabled and lighting was baked on AMD machine
- Persistent Memory Leak when reloading domain and using Distance-based Ghost Importance
- HDRP project doesn't render in standalone player when using High stripping