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0
votes
Fixed

[Mobile] Light does reflect off of static objects when Baked GI is used ...

Progressive Lightmapper

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Nov 09, 2016

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Version/s: 5.5.0b9

When Baked GI is used, light from all light sources does not reflect off of static gameobjects. This occurs when mobile platforms ar... Read more

0
votes
Not Reproducible

GI Scene Modes Not Fetching Visualization Data After Quitting Play Mode

Progressive Lightmapper

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Nov 07, 2016

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Version/s: 5.5.0b11

If the scene visualization mode is changed to any other Global Illumination view mode, then visualization data disappears after ente... Read more

2
votes
Fixed

Baking Lightmaps with 4096 Atlas Size Do Not Generate Lightmaps in 4096 ...

Progressive Lightmapper

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Nov 02, 2016

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Version/s: 5.5.0b9

When Atlas Size of lightmaps are set to 4096 under Baked GI tab, Unity generates 4K maps and stores the information but by default, ... Read more

9
votes
Fixed

[Lightmapping]Console throws 'Couldn't find baked index for current ligh...

Progressive Lightmapper

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Sep 15, 2016

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Version/s: 5.5.0b3

Reproduction steps: 1. Open my attached project: https://oc.unity3d.com/index.php/s/uhz0n22B3AG5jm4 (check the edit for the password... Read more

0
votes
Fixed

Inconsistency: Skybox is gone after switching active scene in standalone...

Progressive Lightmapper

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Sep 02, 2016

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Version/s: 5.5.0b2

Steps to reproduce: 1. Open attached project. 2. Build that project to standalone. 3. Create new scene (with prepared UI) 4. Make ... Read more

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