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0
votes
By Design

Geometry flickering based on camera location

Progressive Lightmapper

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Nov 29, 2016

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Version/s: 5.5.0f2

BY DESIGN:The reason for this flickering is batching. All geometry using specific shader flickers due to it using object-space data ... Read more

1
votes
By Design

Lightmapped static objects can't be moved in scene view while Play mode ...

Progressive Lightmapper

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Jan 31, 2017

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Version/s: 5.5.1f1

To reproduce:1. Open attached project;2. Open the scene movelightmapobject;3. Press play and try to move cube in Scene View. ( You c... Read more

0
votes
By Design

Scene depends on multiple lightmaps

Progressive Lightmapper

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Feb 17, 2017

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Version/s: 5.5.1p2

To reproduce:1. Open attached project2. Build bundles (Test->Buildbundles )3. Open level1.unity.bundle.manifest (...\Assets\Strea... Read more

1
votes
Fixed

The Scale in Lightmap is the same even when Atlas Size is changed from 1...

Progressive Lightmapper

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Mar 05, 2017

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Version/s: 5.5.2f1

To reproduce:1. Open attached project;2. Run scene test and select Cube;3. In lightning >> Baked GI >> Make atlas size 1... Read more

9
votes
Postponed

Performance spikes when using Realtime GI and animating directional ligh...

Progressive Lightmapper

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Apr 02, 2017

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Version/s: 5.5.0f3

Steps to reproduce:1. Open attached project2. Build scene in developer mode and attach Profiler3. Launch build and observe profiler ... Read more

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