Search Issue Tracker

0
votes
By Design

Converting an object with Light Bake data into a Prefab makes it lose th...

Progressive Lightmapper

-

Apr 25, 2018

-

Version/s: 2017.3.1p4

Steps to reproduce:1. Open attached project2. Open SceneA3. Generate Lighting (Window->Lighting->Settings)4. Drag Cube game ob... Read more

1
votes
By Design

Faulty overlapping lightmap UV warnings with non-overlapping UV2 channel...

Progressive Lightmapper

-

Apr 03, 2018

-

Version/s: 2018.1.0b10, 2018.1.0b13

Issue:Unity posts warning messages to the console about UV Overlap even though my models do not have overlaps in their UVs. Resoluti... Read more

0
votes
Postponed

[SpeedTree] Trees placed with Terrain tree placing tool does not cast sh...

Progressive Lightmapper

-

Oct 20, 2017

-

Version/s: 2017.2.0f3

How to reproduce:1. Open the project (TreeBug.zip)2. Open Scene "spTree"3. Make sure that Directional Light > Light > Mode is ... Read more

0
votes
Fixed

[Auto] Navigating in scene view restarts baking when trees are painted o...

Progressive Lightmapper

-

Oct 02, 2017

-

Version/s:

When auto mode is enabled and trees are painted on terrain, navigating in scene view restarts whole baking process Steps for reprodu... Read more

0
votes
Not Reproducible

[AdditiveLoading] In player, active scene state doesn't change correctly

Progressive Lightmapper

-

Oct 04, 2017

-

Version/s:

Steps for reproduction:1) Download the project from the link below2) Deploy the project to a standalone player3) Run the application... Read more

0
votes
Postponed

[GPUPLM] VFX Graph updates in Scene View will greatly reduce GPU lightma...

Progressive Lightmapper

-

Oct 22, 2020

-

Version/s: 2019.4, 2020.2.0b7, 2021.1

Repro steps:1. Download an import the attached repro project here2. Open the Scene SampleScene,unity3. Ensure that the GameObject "V... Read more

0
votes
Fixed

Lightmap is lost when loading Additive Scene

Progressive Lightmapper

-

Jun 29, 2021

-

Version/s: 2019.4, 2019.4.28f1, 2020.3, 2021.1, 2021.2

How to reproduce:1. Open the user's attached project and _Scenes/breaks scene2. Enter the Play mode3. Observe the color of the GameO... Read more

0
votes
Fixed

Failed reading errors with hashID.ghd while baking

Progressive Lightmapper

-

Jun 08, 2018

-

Version/s: 2018.3.0a1

Progressive CPU Lightmapper is affected after the introduction of recent changes related to RadeonRays. "Failed reading from: hashID... Read more

0
votes
Fixed

[Regression] Enviroment lighting is broken in the 2017.4.27f1 version

Progressive Lightmapper

-

May 18, 2019

-

Version/s: 2017.4.26f1, 2017.4.27f1

How to reproduce:1. Create a new project2. Try to change the Skybox material or the Environment Lighting color3. Observe that nothin... Read more

6
votes
Fixed

[GPU PLM] [Crash] Editor throws Falling back to CPU lightmapper. And cra...

Progressive Lightmapper

-

Oct 16, 2018

-

Version/s: 2018.3.0b5

Steps to reproduce: 1. Download the attached project (FillGPUMemory) and open TestScene012. Navigate to Assets > Textures and sel... Read more

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.