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Converting an object with Light Bake data into a Prefab makes it lose th...
Steps to reproduce: 1. Open attached project 2. Open SceneA 3. Generate Lighting (Window->Lighting->Settings) 4. Drag Cube game obje... Read more
Faulty overlapping lightmap UV warnings with non-overlapping UV2 channel...
Issue: Unity posts warning messages to the console about UV Overlap even though my models do not have overlaps in their UVs. Resolu... Read more
[SpeedTree] Trees placed with Terrain tree placing tool does not cast sh...
How to reproduce: 1. Open the project (TreeBug.zip) 2. Open Scene "spTree" 3. Make sure that Directional Light > Light > Mode is set... Read more
[Auto] Navigating in scene view restarts baking when trees are painted o...
When auto mode is enabled and trees are painted on terrain, navigating in scene view restarts whole baking process Steps for reprod... Read more
[AdditiveLoading] In player, active scene state doesn't change correctly
Steps for reproduction: 1) Download the project from the link below 2) Deploy the project to a standalone player 3) Run the applicat... Read more
[GPUPLM] VFX Graph updates in Scene View will greatly reduce GPU lightma...
Repro steps: 1. Download an import the attached repro project here 2. Open the Scene SampleScene,unity 3. Ensure that the GameObject... Read more
Lightmap is lost when loading Additive Scene
How to reproduce: 1. Open the user's attached project and _Scenes/breaks scene 2. Enter the Play mode 3. Observe the color of the Ga... Read more
Failed reading errors with hashID.ghd while baking
Progressive CPU Lightmapper is affected after the introduction of recent changes related to RadeonRays. "Failed reading from: hashID... Read more
[Regression] Enviroment lighting is broken in the 2017.4.27f1 version
How to reproduce: 1. Create a new project 2. Try to change the Skybox material or the Environment Lighting color 3. Observe that no... Read more
[GPU PLM] [Crash] Editor throws Falling back to CPU lightmapper. And cra...
Steps to reproduce: 1. Download the attached project (FillGPUMemory) and open TestScene01 2. Navigate to Assets > Textures and sele... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Articulation Body with 'Revolute' Joint Type has erratic behavior when Upper Limit is set to above 360
- WebGL Player fails to render Scene when Terrain with Detail Mesh is added and WebGPU Graphics API is used
- Inconsistent errors are logged when different types are passed into the Query "Q<>" method in UIToolkit and the ancestor VisualElement is null
- Crash on GetMaterialPropertyByIndex when opening a specific Scene
- Discrepancies in the styling are present when using a TSS file instead of a USS file in custom EditorWindow