Search Issue Tracker
Converting an object with Light Bake data into a Prefab makes it lose th...
Steps to reproduce:1. Open attached project2. Open SceneA3. Generate Lighting (Window->Lighting->Settings)4. Drag Cube game ob... Read more
Faulty overlapping lightmap UV warnings with non-overlapping UV2 channel...
Issue:Unity posts warning messages to the console about UV Overlap even though my models do not have overlaps in their UVs. Resoluti... Read more
[SpeedTree] Trees placed with Terrain tree placing tool does not cast sh...
How to reproduce:1. Open the project (TreeBug.zip)2. Open Scene "spTree"3. Make sure that Directional Light > Light > Mode is ... Read more
[Auto] Navigating in scene view restarts baking when trees are painted o...
When auto mode is enabled and trees are painted on terrain, navigating in scene view restarts whole baking process Steps for reprodu... Read more
[AdditiveLoading] In player, active scene state doesn't change correctly
Steps for reproduction:1) Download the project from the link below2) Deploy the project to a standalone player3) Run the application... Read more
[GPUPLM] VFX Graph updates in Scene View will greatly reduce GPU lightma...
Repro steps:1. Download an import the attached repro project here2. Open the Scene SampleScene,unity3. Ensure that the GameObject "V... Read more
Lightmap is lost when loading Additive Scene
How to reproduce:1. Open the user's attached project and _Scenes/breaks scene2. Enter the Play mode3. Observe the color of the GameO... Read more
Failed reading errors with hashID.ghd while baking
Progressive CPU Lightmapper is affected after the introduction of recent changes related to RadeonRays. "Failed reading from: hashID... Read more
[Regression] Enviroment lighting is broken in the 2017.4.27f1 version
How to reproduce:1. Create a new project2. Try to change the Skybox material or the Environment Lighting color3. Observe that nothin... Read more
[GPU PLM] [Crash] Editor throws Falling back to CPU lightmapper. And cra...
Steps to reproduce: 1. Download the attached project (FillGPUMemory) and open TestScene012. Navigate to Assets > Textures and sel... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- URP Realtime reflection probes do not update when RenderProbe() is being called once per second
- Addressable terrain shader variants are stripped from the Player
- [iOS] Debug.Log() appears as <private> in Console app
- UI stays in the background when it is disabled in simulator
- A wrong log file is attached when project is launched with a "-logFile" command line argument