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Lightmap GI Alpha Clipping undocumented, inconsistent and not fully func...
Reproduction steps:1. Open the attached project “LightmapBug”2. Open “Assets/TestScene” Scene3. Open Window → Rendering → Lighting w... Read more
Bake time total is getting truncated
1. Bake any scene2. Capture the bake time total through script3. Notice that bake times are truncated to seconds and don't have mill... Read more
Directional Light inside subscene issues
First Issue :if I put directional light inside the subscene , ambient light will be missing from the editor's play mode and the play... Read more
Memory Leak in Lightmap Bake API when using Progressive GPU Lightmapper
Steps to reproduce:1. Open the “LightmapLeak_Small” project2. Open “PVP04_Clubhouse” scene in Assets/Scenes/01_PVP/PVP04_Clubhouse f... Read more
CPU-PLM On-Demand Baking leaks memory on Linux
Memory leaks when baking many times. Repro: Open Tests\EditModeAndPlayModeTests\GI\LightBaker Open the Test Runner Bake all tests Ob... Read more
Baked Ambient Occlusion strength does not change when the alpha value is...
Steps to reproduce:1. Open the attached project “AlphaIssue“2. Open the “Assets/Scenes/SampleScene.unity“ Scene3. Open Window > R... Read more
Lighting Data asset is not created when baking many Scenes at the same time
Reproduction steps:1. Open the attached project "HDRP_Lightbake_Tests_9_2022"2. Open the Lighting window3. Click "Generate Lighting"... Read more
LightBaker does not respect "remove ringing" flag
Repro: Open Graphics Tests scene 544 Bake using auto mode with "remove ringing" on Bake using on-demand mode with "remove ringing" o... Read more
Shadowmask penumbra is different between LightBaker and PVRRuntimeManager
Open scene 628 in the Graphics Test project Bake using OnDemand Enter playmode Take screenshot Rebake with Auto Enter playmode Take ... Read more
LightBaker progress reporting is broken
Open a project with multiple lightmaps Open Lighting window and hit the bake button. Observe progress bar. Expected behavior: progre... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS