Search Issue Tracker
Editor crashes when attempting to bake Unity Terrain Sample project with...
Steps to reproduce: Download and open Unity - Terrain project Open the TerrainDemoScene scene file In the Lighting window, make sure... Read more
Lightmap is missing when stopping Play Mode on a different scene
How to reproduce:1. Open the user-attached project “Lightmapping_Bug”2. Open the “Scene_1” scene3. Enter the Play Mode4. Exit the Pl... Read more
Artifacts appear when baking on HDRP + URP on-demand and using Shadergra...
Open [^Shader_Repro.zip] Open SampleScene.unity Notice how the lightmaps have serious artifacts Assign _shader 1 to _TestMaterial No... Read more
Light baking failed with error code 5 when attempting to bake lighting v...
Steps to reproduce: Download and open attached project ([^LightBaker-ErrorCode5Bug.zip]) Open SampleScene In the top menu bar, selec... Read more
Crash on aligned_free when generating lighting
Reproduction steps:1. Open the attached project “CrashRepro”2. Open the “Assets/Scenes/SampleScene.unity” scene3. Click Window > ... Read more
FailedConvertingLightCookie error is shown when generating lighting
Reproduction steps:1. Open the attached project “CrashRepro”2. Open the “Assets/Scenes/SampleScene.unity” scene3. Click Window > ... Read more
Bake time total is getting truncated
1. Bake any scene2. Capture the bake time total through script3. Notice that bake times are truncated to seconds and don't have mill... Read more
Multiscene lightmaps are swapped when entering the Play Mode for the fir...
Reproduction steps:1. Open the attached project “LightRepro”2. Unload and Load SampleScene1 via Hierarchy3. Enter the Play Mode Expe... Read more
AMD board name is not shown when baking with LightBaker
gfx803 or similar code name is shown when baking with LightBaker. Auto mode bakes look ok. !image-2022-12-21-09-21-14-706.png! Read more
AMD board name is not shown when baking with LightBaker
gfx803 or similar code name is shown when baking with LightBaker. Auto mode bakes look ok. !image-2022-12-21-09-24-15-043.png! Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS