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Artifacts appear when baking on HDRP + URP on-demand and using Shadergra...
Open [^Shader_Repro.zip] Open SampleScene.unity Notice how the lightmaps have serious artifacts Assign _shader 1 to _TestMaterial No... Read more
"Auto Generate" checkbox reverts back to unchecked after toggling it and...
Steps to repro: [^AutoModeCheckboxBug.zip] Open the attached project and SampleScene scene; In the Lighting window (Window>Render... Read more
Baking ETA and bake performance stats are not shown when Progressive Upd...
Steps to reproduce: Open any existing project, or download the one attached (BakingETABug01.zip) In the Lighting window, make sure t... Read more
Unity process are sometimes running on TCP in port range 5555 - 5585 whi...
To reproduce: not consistently reproducible, retry steps if needed 1. Open terminal and execute "adb kill-server"2. Open a new proje... Read more
Adding Entities packages into a project with Auto Generate lighting does...
Repro steps: Check out latest 2022.2/staging (tested with git commit 62ca96eb270df00114e34114a5155944030c179f) Make a new URP templa... Read more
Apple Silicon editor LSA defaults to CPULM
We do not support the CPULM on Apple Silicon (M1/M2) but the default LSA on those architectures is still the CPULM. This has led to ... Read more
Lightmapper corrupts GI cache in the editor when the target platform is UWP
How to reproduce:1. Delete C:\Users\[USER]\AppData\LocalLow\Unity\Caches\GiCache2. Extract the attached "ReproCase.zip" project to C... Read more
Texel validity scene view mode crashes
Steps to reproduce:1. Open [^Repro-Texel-Crash.zip]2. Open Scenes > SampleScene.unity3. Go to Window > Rendering > Lighting... Read more
Lightmap is missing when stopping Play Mode on a different scene
How to reproduce:1. Open the user-attached project “Lightmapping_Bug”2. Open the “Scene_1” scene3. Enter the Play Mode4. Exit the Pl... Read more
Custom Reflection Probes sometimes revert to previous state following a ...
Steps to reproduce: It's recommended to watch the reproduction steps video first [^ReproStepsVideo.mkv] Download and open the attach... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS