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0
votes
Won't Fix

Baking Reflection Probes results in an error message when a Reflection P...

Progressive Lightmapper

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Nov 05, 2019

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Version/s: 2017.4, 2018.4, 2019.2, 2019.3, 2019.3.0b7, 2020.1

How to reproduce: 1. Open the attached 'project-1196495.zip' project 2. In the Lighting window select 'Bake Reflection Probes' (foun... Read more

0
votes
By Design

Blender Meshes get illuminated too brightly when Directional Light Cooki...

Progressive Lightmapper

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Nov 20, 2019

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Version/s: 2018.4, 2019.2, 2019.3, 2019.3.0b8, 2020.1, 2021.1

Steps to reproduce: 1. Download and open attached project 2. Open "SampleScene" scene 3. Select "Directional Light" in the Hierarchy... Read more

0
votes
Fixed

Clearing bake data does not sync to game view or scene view immediately

Progressive Lightmapper

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Nov 25, 2019

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Version/s: 2017.4, 2018.1, 2018.2, 2018.3, 2018.4.12f1, 2019.1, 2019.2, 2019.3, 2020.1

To reproduce: 1) Open the attached project and scene 2) Note down how it looks (right view in the screenshot) 3) Open Lighting Windo... Read more

0
votes
By Design

Dynamic objects are included in shadowmaps when baking static Reflection...

Progressive Lightmapper

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Dec 20, 2019

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Version/s: 2017.4, 2018.4, 2019.2, 2019.3, 2019.3.0f1, 2020.1

How to reproduce: 1. Open "SampleScene" from the attached project 2. Open Lighting Settings window 3. Click "Generate Lighting" and ... Read more

1
votes
Duplicate

[GPU PLM] Indirect bounce is missing in some instances

Progressive Lightmapper

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Jan 21, 2020

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Version/s: 2018.1, 2018.2, 2018.3, 2018.4, 2019.1, 2019.2, 2019.3, 2020.1

Steps to reproduce: 1. Download ant open SponzaHDRP project 2. Bake the lighting using GPU lightmapper 3. Switch to baked lightmap ... Read more

0
votes
Duplicate

Progressive Lightmapper stalls when baking 4K lightmaps after interrupti...

Progressive Lightmapper

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Jan 08, 2020

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Version/s: 2019.2, 2019.3, 2019.3.0f4, 2020.1

Steps to repro: 1. Open SponzaLWRP: https://ono.unity3d.com/test-data/gi-tests/SponzaLWRP 2. Change to 4K lightmap size 3. Change t... Read more

0
votes
Fixed

[GPU PLM] VRAM not released following a GPU PLM bake

Progressive Lightmapper

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Dec 12, 2019

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Version/s: 2018.1, 2018.2, 2018.3, 2018.4, 2019.1, 2019.2, 2019.3, 2019.3.0b12, 2020.1

Repro: 1.Download the attached repro project. Open using the Editor version above. 2. Ensure that we have enough texel density in L... Read more

0
votes
Duplicate

4K lightmaps broken unless you clear the GI Cache before every bake

Progressive Lightmapper

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Sep 25, 2019

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Version/s: 2019.2, 2019.3, 2020.1

4K GBufferHeavyData positions written to GI Cache doesn't match what is read back later on. This issue makes it impossible to work w... Read more

0
votes
Fixed

[GPU PLM] Excessive memory usage and crash when having many Light Probe ...

Progressive Lightmapper

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Dec 28, 2019

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Version/s: 2019.2, 2019.3, 2019.3.0f3, 2020.1

How to reproduce: 1. Open the attached 'GPU_PLM_PROBE_ERROR.zip' project 2. Open 'ErrorScene' Scene 3. Notice that Progressive GPU L... Read more

1
votes
By Design

Material's emission is not passed through transparent GameObject when 'C...

Progressive Lightmapper

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Jan 06, 2020

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Version/s: 2018.4, 2019.2, 2019.3, 2019.3.0f3, 2020.1

Material's emission is not passed through transparent GameObject when 'Contribute Global Illumination' is enabled and lighting is ba... Read more

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