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Baking Reflection Probes results in an error message when a Reflection P...
How to reproduce: 1. Open the attached 'project-1196495.zip' project 2. In the Lighting window select 'Bake Reflection Probes' (foun... Read more
Blender Meshes get illuminated too brightly when Directional Light Cooki...
Steps to reproduce: 1. Download and open attached project 2. Open "SampleScene" scene 3. Select "Directional Light" in the Hierarchy... Read more
Clearing bake data does not sync to game view or scene view immediately
To reproduce: 1) Open the attached project and scene 2) Note down how it looks (right view in the screenshot) 3) Open Lighting Windo... Read more
Dynamic objects are included in shadowmaps when baking static Reflection...
How to reproduce: 1. Open "SampleScene" from the attached project 2. Open Lighting Settings window 3. Click "Generate Lighting" and ... Read more
[GPU PLM] Indirect bounce is missing in some instances
Steps to reproduce: 1. Download ant open SponzaHDRP project 2. Bake the lighting using GPU lightmapper 3. Switch to baked lightmap ... Read more
Progressive Lightmapper stalls when baking 4K lightmaps after interrupti...
Steps to repro: 1. Open SponzaLWRP: https://ono.unity3d.com/test-data/gi-tests/SponzaLWRP 2. Change to 4K lightmap size 3. Change t... Read more
[GPU PLM] VRAM not released following a GPU PLM bake
Repro: 1.Download the attached repro project. Open using the Editor version above. 2. Ensure that we have enough texel density in L... Read more
4K lightmaps broken unless you clear the GI Cache before every bake
4K GBufferHeavyData positions written to GI Cache doesn't match what is read back later on. This issue makes it impossible to work w... Read more
[GPU PLM] Excessive memory usage and crash when having many Light Probe ...
How to reproduce: 1. Open the attached 'GPU_PLM_PROBE_ERROR.zip' project 2. Open 'ErrorScene' Scene 3. Notice that Progressive GPU L... Read more
Material's emission is not passed through transparent GameObject when 'C...
Material's emission is not passed through transparent GameObject when 'Contribute Global Illumination' is enabled and lighting is ba... Read more
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