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Semaphore.WaitForSignal degrades Editor performance when entering Play Mode
How to reproduce: 1. Create a new empty project 2. Open the Profiler window (Window -> Analysis -> Profiler) 3. Enter Play Mode 4. F... Read more
Standalone Profiler starts to profile frames in Play Mode when reopening...
How to reproduce: 1. Create a new empty project 2. Open the Profiler Window Standalone (Window -> Analysis -> Profiler (Standalone P... Read more
V-sync profiler markers return 0 when building the project with Developm...
Reproduction steps: 1. Open the user's attached project 2. Go to File > Build Settings and enable the Development Build option 3. Pr... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
- Variable is set to a different value from the selected enum value in the Editor dropdown
- TreeView Child display toggle styling becomes reversed when clicking and dragging it
- Null is returned when using FocusOutEvent.relatedTarget
- Unity_BaseInstanceID is always zero when rendering multiple meshes and instancing with the same buffer
- UI Document button's text does not resize relatively when size in percentage (%) is used