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[Profiler] IConnectionState error thrown on enabling ordisabling Color B...
IConnectionState error thrown in console on enabling or disabling Color Blind Mode from context menu while profiling data Steps to ... Read more
[Networking] [Profiler] Editor Crash on closing standalone Player with a...
Crash happened only twice. 1. Run Standalone as Host. 2. Run in Editor as Client. 3. Run Profiler - Set Active profiler as OSXPl... Read more
Non matching Profiler.EndSample (BeginSample and EndSample count must ma...
Steps to reproduce: 1. Create new project 2. Open profiler 3. Enable "Profiler Editor" 4. Enable "Record" 5. Enable "Deep prof... Read more
"MonoBehaviour" children count increases with each import of a script in...
How to reproduce: 1. Create a new project 2. Open the Profiler window (Window -> Analysis -> Profiler) 3. Change the Profiler Module... Read more
ProfilerCounterValue does not appear in the profiler when using custom c...
How to reproduce: 1. Open project "Custom Category Issue.zip" 2. Open the Profiler (Window>Analysis>Profiler) 3. Enter the Play Mode... Read more
Search does not work for samples emitted using Profiler.BeginSample
When emitting a sample using Profiler.BeginSample("MySample"); // do stuff Profiler.EndSample() The sample will show up in hierarc... Read more
Player built on Unity 5.5 crashes when connecting with a profiler from U...
How to reproduce: 1. Create a new Unity project with Unity 5.5 2. Go to File --> Build Settings, check Development Build and Autoco... Read more
Standalone Profiler window can be shrunk to the point where some Top Men...
How to reproduce: 1. Create a new project 2. Open the Standalone Profiler window 3. Drag the right border of the window to shrink it... Read more
Android device will not connect to Profiler after USB was disconnected, ...
Steps to reproduce: 1. Open attached project "BuildOptionsConnectToHost" 2. In the top menu bar select "Build > Build Android" 3. Op... Read more
[IL2CPP Memory Profiler] Square matrix memory is not accounted for
How to reproduce: 1. Open user's attached project 2. Build for android using IL2CPP backend 3. Attach device to profiler 4. Take Mem... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Mouse input is registered incorrectly in Custom RP when downscaling Render Target and rendering Overlay UI before final upscale
- Time.deltaTime is locked to the display's refresh rate when the built Player is moved to a Secondary Display and Windowed Mode is used
- Crash on RaiseException when importing a specific asset
- Crash on RaiseException when opening a specific project
- DownloadHandlerScript.CompleteContent is called twice when building for WebGL