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0
votes
Active

"360 View" recording with the "Volumetric Fog" turned on results in an i...

Post-processing and Compositing

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Oct 03, 2025

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Version/s: 6000.4.0a2, 6000.5.0a1

Reproduction steps: Open the attached “IN-113586_E-V-A-L.zip” archived project Open the “Assets/Scenes/minimal_repro.unity” Scene Op... Read more

0
votes
Fixed

GC.Alloc called by HDRenderPipeline.LensFlareMergeOcclusionDataDrivenPas...

Post-processing and Compositing

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Oct 13, 2025

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Version/s: 6000.0.60f1, 6000.2.8f1

How to reproduce: Create and open a new 3D HDRP Sample Template Open Profiler (Window → Analysis → Profiler) Enable Deep Profile and... Read more

7
votes
In Progress

The TileMap grid in the Tile Palette is not visible when Screen Space Am...

Post-processing and Compositing

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Oct 20, 2025

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Version/s: 6000.0.60f1, 6000.2.8f1, 6000.3.0b6, 6000.4.0a2, 6000.5.0a1, 6000.6.0a1

How to reproduce:1. Open the attached "GridInvisible" project2. In the Project window, select the “Triangle.asset” prefab3. In Scene... Read more

0
votes
Active

Material is not blitted onto the screen when the Camera is rendering to ...

Post-processing and Compositing

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Mar 09, 2026

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Version/s: 6000.0.69f1, 6000.3.11f1, 6000.4.0b11, 6000.5.0a8, 6000.6.0a1

How to reproduce: Open the “BlitToScreenHDRP.zip“ project Open the “OutdoorsScene“ Scene Open Window → Analysis → Frame Debugger Ena... Read more

1
votes
Active

[HDRP] Game and Scene Viewports become grayed out when only using BlitCa...

Post-processing and Compositing

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Mar 04, 2026

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Version/s: 6000.0.69f1, 6000.3.10f1, 6000.4.0b11, 6000.5.0a8, 6000.6.0a1

How to reproduce:1. Open the attached “IN-133449_texture2d” project2. Open the “OutdoorsScene” Scene3. In the Hierarchy select the “... Read more

0
votes
Fixed

Global Volume visual details are blurred when Tonemapping mode is set to...

Post-processing and Compositing

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Nov 03, 2025

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Version/s: 6000.0.62f1, 6000.2.10f1, 6000.3.0b9, 6000.4.0a4, 6000.5.0a2

How to reproduce:1. Open the ‘SampleProject_IDG.zip' project2. Open the ‘Main’ scene3. Enter Play Mode3. In the Hierarchy, select ‘D... Read more

0
votes
Fixed

Sun and Clouds are distorted when using Tonemapping mode ACES

Post-processing and Compositing

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Nov 05, 2025

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Version/s: 6000.0.61f1, 6000.2.11f1, 6000.3.0b9, 6000.4.0a4

How to reproduce:1. Open the attached “IN-122530_SampleProject_IDG.zip” project2. Observe the Sun and Volumetric Clouds in Scene Vie... Read more

0
votes
Fixed

URP Cameras set up as split-screen cover UI objects when created by a Sc...

Post-processing and Compositing

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Nov 05, 2025

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Version/s: 6000.0.62f1, 6000.2.11f1, 6000.3.0b9, 6000.4.0a4, 6000.5.0a3

How to reproduce:1. Open the attached “URPCamera_Overlap” project2. Open Scene “TestScene”3. Enter Play mode4. Observe the Game view... Read more

0
votes
Active

Motion blur is forced and exaggerated through transparents when "Sort wi...

Post-processing and Compositing

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Nov 20, 2025

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Version/s: 6000.0.62f1, 6000.2.12f1, 6000.3.0b10, 6000.4.0a4, 6000.5.0a1

Reproduction Steps:1. Open the attached "IN-121000_REPRO_v2" project2. Open the “/Assets/OutdoorsScene.unity”3. Enable “Screen2” obj... Read more

2
votes
Active

UI element scale and position are wrong in project build when DRS is cha...

Post-processing and Compositing

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Nov 28, 2025

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Version/s: 6000.0.62f1, 6000.2.13f1, 6000.3.0f1, 6000.4.0a5, 6000.5.0a2

How to reproduce:1. Open attached project “IN-121670”2. Build and run the project3. Make sure “HDR Available” shows “true” and “HDR ... Read more

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