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Active

Bloom and Exposure Artifacting around GameObject appears when setting Sc...

Post-processing and Compositing

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Feb 11, 2026

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Version/s: 6000.0.67f1, 6000.3.8f1, 6000.4.0b9, 6000.5.0a7, 6000.6.0a1

Steps to reproduce: Create and open a 3D URP Template Project In the Hierarchy add a Cube and select it In the Inspector set the Sca... Read more

0
votes
Fixed

Decals render incorrect motion vectors (use the fallback shader instead ...

Post-processing and Compositing

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Mar 17, 2023

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Version/s: 2022.2.11f1, 2023.1.0b8, 2023.2.0a6, 2023.3.0a3

How to reproduce:1. Open the “DecalShakeBug.zip“ project2. Open Scene “DecalBug”3. Enter Play Mode4. Observe the GameObject “Grating... Read more

0
votes
Won't Fix

Scene is not rendered and appears black when the Custom Renderer Feature...

Post-processing and Compositing

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Oct 17, 2024

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Version/s: 6000.0.20f1

How to reproduce:1. Open the “URPBlurTest“ project2. Open the “SampleScene“3. Click on the PC_Renderer to open its Inspector (Assets... Read more

0
votes
Won't Fix

Some Post Processing shaders are not applied in Player

Post-processing and Compositing

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Aug 27, 2024

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Version/s: 6000.0.17f1, 6000.1.0a7, 6000.2.0a1

How to reproduce:1. Open the “IN-83131_repro“2. Open the “New Scene“3. Enter Play Mode and observe the Game view4. Select File → Bui... Read more

3
votes
Fixed

Material is not rendered in Player when using a Shader with Distortion e...

Post-processing and Compositing

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Sep 02, 2024

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Version/s: 6000.0.18f1

How to reproduce:1. Open the “IN-83507_repro“ project2. Select FIle → Build and Run3. Observe the Player Expected result: A distorti... Read more

0
votes
Won't Fix

Moving GameObjects appear translucent when using Camera.Render() with mo...

Post-processing and Compositing

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Sep 12, 2024

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Version/s: 6000.0.19f1, 6000.1.0a7, 6000.2.0a1

How to reproduce:1. Open the attached “IN-84036” project2. Open the “SampleScene”3. Enter Play mode4. Observe the result5. Select th... Read more

1
votes
Active

[HDRP] Game and Scene Viewports become grayed out when only using BlitCa...

Post-processing and Compositing

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Mar 04, 2026

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Version/s: 6000.0.69f1, 6000.3.10f1, 6000.4.0b11, 6000.5.0a8, 6000.6.0a1

How to reproduce:1. Open the attached “IN-133449_texture2d” project2. Open the “OutdoorsScene” Scene3. In the Hierarchy select the “... Read more

1
votes
Active

Excessive bloom intensity when using narrow aspect ratios

Post-processing and Compositing

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Feb 10, 2026

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Version/s: 6000.0.67f1, 6000.3.8f1, 6000.4.0b8, 6000.5.0a6

Reproduction steps:1. Open the attached “IN-128502” project2. Open the “Scenes/TestScene” Scene3. Change the aspect ratio of the Gam... Read more

0
votes
Fix In Review

Skybox appears as an outline around GameObject with heightmap and Quad m...

Post-processing and Compositing

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Mar 31, 2025

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Version/s: 2022.3.60f1, 6000.0.45f1, 6000.1.0b13, 6000.2.0a8, 6000.3.0a1, 6000.4.0a1, 6000.5.0a1, 6000.6.0a1

Reproduction steps:1. Open the attached project "ReproProj"2. Open the “/Assets/Scenes/SampleScene.unity” Scene3. Click on “/Assets/... Read more

0
votes
Active

[RenderingDebugger][WebGL] The build crashes when changing Map Overlays ...

Post-processing and Compositing

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Sep 12, 2025

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Version/s: 6000.1.16f1, 6000.2.0f1, 6000.3.0b1, 6000.4.0a1, 6000.5.0a1

Steps to reproduce: Download attached project and open in Unity. Switch platform to WebGL in the Build Settings. Enable Development ... Read more

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