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0
votes
Fixed
[MotionVectors] z-bias applied to motion vectors reduces precision
z-bias is applied to motion vectors to match the z-bias required for precision loss when multiplying matrices for dynamic batching. ... Read more
1
votes
Fixed
Black Quads appear when using HDR and Post Processing
Reproduction steps: 1. Open project attached. 2. Open scene "Shop Interiors" 3. Wait till lights are built. 4. Come scene or game ca... Read more
1
votes
Won't Fix
PostProcessingBehavior causes SteamVR Mixed Reality alpha mask to break
To reproduce: 1. Create Mixed Reality (attach the third Vive controller or use a virtual one); 2. Open attached project; 3. Open "R... Read more
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