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Unity crashes when relatively large amount of objects collide at the sam...
How to reproduce: 1. Open the project from OwnCloud ("case_1029840-Project.zip"). 2. Press play. Expected result: Unity doesn't cra... Read more
Crash on adding Polygon Collider to transperent Texture with specific Tr...
How to reproduce: 1. Open the user-submitted project 2. Add the "hexagon-png-other-resolutions-276-240-pixels-553" sprite from the ... Read more
Crash in OnGameObjectChangedScene() [inlined] GetPhysicsSceneHandle2D at...
Reproduction steps: 1. Open the attached project. 2. Build and run it to iOS or WebGL using IL2CPP scripting backend. 3. Click 'Chat... Read more
It is difficult to properly edit the PolygonCollider2D collider when its...
Reproduction steps: 1. Open the attached "project-1361571.zip" project 2. Open the "SampleScene" Scene 3. In the Hierarchy select th... Read more
PolygonCollider2D.SetPath list version produces incorrect number of poin...
How to reproduce: 1. Open the attached "SetPathList.zip" project 2. Enter Play mode and inspect the console Expected results: SetPa... Read more
[Improved Prefab] [Composite Collider 2D] Editor crashes when trying to ...
Editor crashes when trying to create nested prefab using CompositeCollider2D Steps to Repro: 1. open the scene Collider2D in attach... Read more
OverlapBox does not return true on CompositeCollider2D with Geometry Out...
Steps to reproduce: 1. Download and open the attached project 2. Enter palymode 3. Move the Player GameObject to the lower platform ... Read more
Crash on Joint2D::FetchBodyA when opening scene
How to reproduce: 1. Open the attached project 2. Open the "lvlSkit.unity" scene Actual result: Unity crashes. Reproducible with: ... Read more
GUI error occurs on adding rigidbody 2D component on a game object
GUI error occurs on adding rigidbody 2D component on a game object and no further components can be added to that game object Steps... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Articulation Body with 'Revolute' Joint Type has erratic behavior when Upper Limit is set to above 360
- WebGL Player fails to render Scene when Terrain with Detail Mesh is added and WebGPU Graphics API is used
- Inconsistent errors are logged when different types are passed into the Query "Q<>" method in UIToolkit and the ancestor VisualElement is null
- Crash on GetMaterialPropertyByIndex when opening a specific Scene
- Discrepancies in the styling are present when using a TSS file instead of a USS file in custom EditorWindow